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Report
185 pages
Annual and Sustainability Report 2024
MTG finalized the acquisition of Plarium Global Ltd in early 2025, significantly scaling its mid-core gaming capabilities and adding the flagship title RAID: Shadow Legends to its portfolio.
The company reported 2024 net sales of SEK 6,015 million, reflecting 3% currency-adjusted growth, alongside an adjusted EBITDA of SEK 1,666 million and a net loss of SEK 210 million.
MTG maintains a strong financial position with SEK 3,543 million in cash and equivalents and zero utilized external debt, supporting a strategy of active share buybacks and evergreen franchise investment.
Market Analysis
Investment
Diversity & Inclusion
+1
Modern Times Group
Report
30 pages
Q4 2023 Gaming Industry Report: Global & MENAP Outlook
The global gaming market reached $212 billion in Q4 2023, with M&A activity surging to $68.7 billion, a 769% increase primarily driven by the Activision-Blizzard acquisition.
Mobile gaming remains the industry's primary platform, capturing 46% of the global player base, while indie PC titles have grown to represent approximately 30% of total revenue.
The MENAP region is a key growth area, contributing $2.8 billion to the market and recording a 30% quarter-over-quarter increase in both gamer population and venture capital investment.
Market Analysis
Investment
Global
+1
Shorooq Partners
Report
19 pages
Ubisoft First-Half 2025-26 Earnings Figures
Ubisoft's net bookings for the first half of 2025-26 reached €772.4 million, representing a 20.3% year-over-year increase.
The pending transaction with Tencent is on track to close in the coming days, with all conditions precedent now satisfied.
Q2 net bookings performance exceeded the company's internal expectations.
Market Analysis
Monetization
Mergers & Acquisitions
+2
Ubisoft
Report
72 pages
Report of the Board of Directors and Financial Statements 2024: Finland
The 2024 financial report for the Finnish entity covers comprehensive group financial statements, including detailed income and expense breakdowns and earnings per share calculations.
Financial reporting for the period includes a structured analysis of income taxes and a specific statement of profit or loss for the parent company.
The document provides a consolidated view of the group's comprehensive income statement to assess overall fiscal performance.
Market Analysis
Investment
Game Development
+1
Remedy Entertainment
Report
7 pages
Ubisoft announces a major organizational, operational and portfolio reset to reclaim creative leadership and restore sustainable growth
Ubisoft is restructuring into five genre-focused 'Creative Houses' to accelerate decision-making and specialize in Open World Adventures and GaaS-native experiences.
The company is discontinuing six titles and extending development timelines for seven others to meet new quality thresholds, resulting in a projected €330 million reduction in FY26 net bookings.
Financial projections for FY26 include negative non-IFRS EBIT, free cash flow between –€400 million and –€500 million, and a net debt increase to €150–250 million.
Game Development
Game Publishing
Investment
+1
Ubisoft
Report
15 pages
Notice of the 15th Annual General Meeting of Shareholders: Akatsuki Inc.
Akatsuki Inc. has officially scheduled its 15th Annual General Meeting of Shareholders.
The meeting notice was issued by President and CEO Tetsuro Koda on June 3, 2025.
The company is headquartered at 2-13-30 Kamiosaki, Shinagawa-ku, Tokyo.
Investment
Japan
Akatsuki
Report
2 pages
Announcement of Consolidated Results for Fiscal Year Ended March 31, 2025, a Comparison with Prior Year Results, Extraordinary Loss, and Non-operating Expense
Akatsuki Inc. reported a 49.4% increase in ordinary profit to ¥4,233 million for the fiscal year ending March 31, 2025, despite a 1.3% decline in net sales to ¥23,652 million.
Operating ordinary profit grew by 46.3% to ¥3,915 million, driven by strong performance in the Comics segment and the 'Slash Gift' online lottery service within the IP Solutions business.
Net income attributable to owners of the parent rose 27.8% to ¥1,646 million, bolstered by gains from share sales related to the IPOs of investee companies.
Market Analysis
Investment
Mobile
+1
Akatsuki
Report
11 pages
Consolidated Financial Statements: Q1 Fiscal Year 2026 (Japan)
Akatsuki Inc. experienced a sharp financial downturn in Q1 FY2025, with net sales falling 44% year-over-year to ¥2,313 million and operating losses widening to ¥1,698 million.
The core Games unit was the primary driver of the deficit, suffering a 52.3% decline in sales and recording an operating loss of ¥1,643 million.
Net loss attributable to parent shareholders increased significantly to ¥1,167 million, compared to a ¥271 million loss in the same period last year.
Investment
Mobile
Japan
+1
Akatsuki
Report
3 pages
Consolidated Results Supplementary Information: Fiscal Year Ended March 2025
Akatsuki Inc. reported a 124% surge in operating profit to ¥3.915 billion for the fiscal year ended March 2025, driven by a 68% increase in gaming segment profit and ¥1.154 billion in gains from the sale of investment securities.
Total sales grew 5% year-over-year to ¥23.652 billion, supported by the continued strong performance of existing titles like Dragon Ball Z Dokkan Battle.
Net income rose 48% to ¥1.646 billion, while adjusted EBITDA increased 28% to ¥5.661 billion.
Market Analysis
Investment
Mobile
+1
Akatsuki
Report
12 pages
Consolidated Financial Statements: Second Quarter and First Half-Year Period of Fiscal Year Ending March 31, 2026
Akatsuki Inc. reported a 20.6% YoY decline in net sales to ¥9,915 million and a 42.4% drop in operating profit to ¥1,724 million for the first half of the fiscal year ending March 31, 2026.
Net income attributable to the parent rose 31.4% to ¥1,853 million, with diluted earnings per share increasing from ¥97.85 to ¥128.56.
The core Games and Comics segment, which accounts for the majority of revenue, saw a 23.2% sales decline and a 41.2% drop in profit.
Investment
Japan
Mobile
+1
Akatsuki
Report
4 pages
Consolidated Results Supplementary Information: Q1 FYE March 2026
Akatsuki Inc. reported a 44% year-over-year decline in total consolidated sales to ¥2,313 million for Q1 FYE March 2026, resulting in a net loss of ¥1,167 million.
The Games segment experienced a 52% sales drop to ¥1,782 million and an operating loss of ¥1,643 million, driven by a portfolio review withdrawal and a lack of major new releases.
The IP Solutions unit achieved significant growth, with sales increasing 167% to ¥298 million and operating profit rising 2,592% to ¥122 million, bolstered by the 'Slash Gift' online lottery and the consolidation of CRAYON, Inc.
Market Analysis
Mobile
Japan
+1
Akatsuki
Report
3 pages
Consolidated Results Supplementary Information: Q2 of FYE March 2026
Akatsuki Inc. reported a 9% decline in quarterly sales to ¥7,602 million, primarily driven by a 10% YoY contraction in the core Games & Comics segment.
Net income surged 80% to ¥3,020 million, bolstered by gains from investee exits and a reduction in valuation losses on investment securities despite lower operating profit.
The launch of 'Kaiju No. 8 The Game' on 31 August 2025 generated over ¥2 billion in first-month sales, with 40% of revenue originating from overseas markets.
Market Analysis
Mergers & Acquisitions
Investment
+2
Akatsuki
Report
11 pages
Consolidated Financial Statements for the Third Quarter of Fiscal Year Ending March 31, 2026
Akatsuki Inc. reported a significant surge in profitability for the first nine months of FY2025, with operating profit rising 115.7% to ¥3,063 million and net profit attributable to parent shareholders climbing 287.6% to ¥2,856 million.
Net sales grew modestly by 2.1% to ¥16,497 million, while diluted earnings per share increased substantially to ¥198.11 compared to ¥51.12 in the prior year.
The core Games and Comics business experienced a 5.3% decline in sales but successfully doubled its operating profit through effective cost-reduction measures.
Market Analysis
Investment
Mobile
+1
Akatsuki
Report
1 pages
Notice Concerning Non-Operating Income and Extraordinary Loss: Japan
KLab Inc. recorded an extraordinary loss of 670 million yen for the fourth quarter of the 2014 fiscal year, primarily driven by a 607 million yen impairment charge on gaming software assets.
The company reported a net non-operating income of 288 million yen for the same period, bolstered by a 231 million yen foreign-exchange gain.
These financial adjustments represent the first quarterly disclosure of such items for KLab in 2014 and will impact the company's full-year earnings forecast.
Investment
Japan
KLab
Report
8 pages
Consolidated Financial Statement: Q1 2019
KLab Inc. experienced a significant Q1 2019 downturn, with revenue falling 18.4% to ¥6,468 million and operating income dropping 70.9% to ¥391 million compared to the same period in 2018.
The primary driver for the revenue decline was a decrease in sales for the 'Love Live! School Idol Festival' title.
Profit attributable to owners of the parent contracted by 63.2% to ¥296 million, while net income fell 65% to ¥303 million.
Market Analysis
Investment
Japan
+1
KLab
Report
8 pages
Consolidated Financial Report: Q2 2020
KLab Inc. reported a 98% decline in profit attributable to owners of the parent to ¥16 million for the first half of 2020, compared to the same period in 2019.
Operating income fell 42.2% to ¥753 million, driven by an increased cost of sales and a lower gross profit margin.
Revenue grew by 7.7% to ¥15.95 billion, supported by performance in the company's core game business and research and consulting services.
Market Analysis
Mobile
Japan
+1
KLab
Report
8 pages
Quarterly Financial Report: Q3 2020
KLab Inc. reported a 17.8% year-over-year revenue increase to ¥26.36 billion for the first nine months of FY2020, driven by strong performance in its game business segment.
Operating income rose 31.7% to ¥2.25 billion, while ordinary income grew 14.9% to ¥1.80 billion compared to the same period in FY2019.
Net profit attributable to the parent fell 29.6% to ¥855 million, primarily due to foreign-exchange losses and a ¥498.9 million impairment charge on investments.
Market Analysis
Investment
Mobile
+1
KLab
Report
9 pages
Q1 2021 Financial Statement
KLab Inc. reported a 13.8% year-over-year revenue decline in Q1 2021, falling to ¥6,392 million from ¥7,420 million.
Operating income swung to a ¥505 million loss compared to a ¥37 million profit in the same period of 2020.
The company recorded a significant ¥1.54 billion impairment charge on software assets, which was the primary driver of a ¥386 million loss attributable to the parent company.
Market Analysis
Mobile
Japan
+1
KLab
Report
8 pages
Financial Report: Q2 2021
KLab Inc. experienced a significant financial downturn in H1 2021, with total revenue falling 22.6% year-over-year to ¥12.34 billion.
Operating performance swung from a ¥753 million profit in H1 2020 to an operating loss of ¥842 million in H1 2021.
The company reported a net loss of ¥1.71 billion attributable to owners of the parent, resulting in a loss of ¥44.3 per share compared to a profit of ¥0.42 per share in the prior year.
Market Analysis
Investment
Mobile
+1
KLab
Report
9 pages
Supplementary Explanatory Materials Regarding the Opinion of the Company’s Board of Directors on Shareholder Proposals: GungHo Online Entertainment
GungHo Online Entertainment’s board has unanimously rejected all shareholder proposals from Strategic Capital and LIM Japan Event Master Fund for the 2026 Annual General Meeting.
The board rejected shareholder-return proposals that would have distributed approximately 57% of the company's cash and deposits, labeling the demand as excessive.
GungHo maintains a capital return policy targeting a 4% dividend-on-equity (DOE) and a minimum 50% consolidated payout ratio, including a ¥90.00 per share dividend for FY 2025.
Investment
Japan
GungHo Online Entertainment
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