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Report
26 pages
Manifiesto de Video Games Europe 2024-2029
The European video game sector generated €24 billion in revenue between 2019 and 2024, representing a 16% growth rate and supporting 110,000 highly-skilled jobs.
The industry faces a significant regulatory burden, having been subjected to 850 new obligations and over 5,000 pages of legislation between 2017 and 2022.
Current EU financing tools are insufficient to compete with global hubs like Canada and the UK, prompting calls for a dedicated funding framework and improved tax incentives.
Market Analysis
Player Demographics
Diversity & Inclusion
+1
AEVI
Jan 2024
Report
13 pages
Video Games Europe Manifesto 2024-2029
The European video game sector grew by 16% between 2019 and 2024, reaching €24 billion in annual revenue and employing approximately 110,000 highly-skilled workers.
Between 2017 and 2022, the industry faced a significant regulatory burden consisting of 850 new EU obligations spanning over 5,000 pages of rules.
The PEGI age-rating system has successfully classified 40,000 titles across 40 countries, contributing to a 50% reduction in non-compliance penalties and a 20% decrease in energy-consumption violations.
Market Analysis
Player Demographics
Diversity & Inclusion
+1
Video Games Europe
Jan 2024
Report
76 pages
Big Games Industry Employment Survey 2024: Salaries, Compensation Trends and State of the Games Sector in Europe
The European games industry faces significant instability, with 15% of the workforce experiencing layoffs and 10% leaving the sector entirely, disproportionately impacting junior professionals.
AI adoption has surged by 17% year-over-year, with 54% of industry professionals now integrating these tools into their daily workflows.
Systemic workplace issues persist, as 32% of respondents reported gender-based bias and 26% cited ageism, contributing to a gender pay gap rooted in a lack of female leadership and technical representation.
Employment
Salary
Diversity & Inclusion
+1
InGameJob
Jan 2024
Report
78 pages
Netherlands Games Monitor 2024
The Dutch games industry comprises approximately 625 active companies, with a significant concentration of 185 firms located in the Utrecht region.
Total industry revenue reached €614 million in 2023, reflecting a steady upward trajectory for the sector.
The workforce consists of 4,750 full-time equivalent employees, highlighting the industry's role as a major employer in the creative tech space.
Market Analysis
Employment
Salary
+1
Dutch Games Association
Jan 2024
Report
68 pages
The Economic Impacts of Video Game Technology Spillover: UK and Nordic Economies
In 2021, video game technology spill-overs contributed £1.3 billion in total output and £760 million to UK GDP, while sustaining 9,900 non-gaming jobs.
Spill-over activity from the UK games industry accounts for 13% of the sector's gross value added and 19% of its total employment.
Non-gaming roles supported by game technology—primarily in IT, business services, and energy—command average salaries 25% higher than the UK national mean.
Market Analysis
UK
Europe
+2
Ukie
Nov 2023
Presentation
17 pages
Financial Results 1H23
PCF Group raised 235.3 million PLN through a secondary public offering, including a 144.5 million PLN investment from Krafton Inc., which acquired a 10% stake and right of first refusal for select future titles.
Financial performance declined in 1H23, with revenue falling to 68.7 million PLN from 90.6 million PLN in 1H22 and a net loss of 13.1 million PLN reported.
Adjusted EBITDA dropped significantly to 4.0 million PLN from 29.7 million PLN in 1H22, driven by a high comparative base from the previous year and increased operational costs.
Investment
Market Analysis
Europe
+1
PCF Group
Sept 2023
Report
64 pages
Videojuegos en el Aula: Guía para un Aprendizaje Adecuado
Video games are effective pedagogical tools that improve cognitive functions like memory and problem-solving, with studies such as Parker & Thomsen (2019) linking game mechanics to measurable gains in literacy and clinical ADHD assessment.
The global games market now encompasses over three billion active players, including 70% of Europeans aged 6–24, providing a massive, accessible platform for cooperative and project-based learning.
Educational integration is most successful when educators use a continuum from free play to structured activities, utilizing titles like Minecraft and Assassin’s Creed Discovery Tour to support interdisciplinary curricula.
Educational
Europe
Game Design
European Schoolnet
Aug 2023
Report
4 pages
スペイン、カナリア諸島の州政府機関から「ビデオゲーム業界視察ミッション」のご案内
The Canary Islands government is hosting a business mission for Japanese video game and animation firms from October 9–15 to promote the region as a strategic production hub.
The mission covers all travel expenses, including economy-class airfare, accommodation, meals, and local transport, for qualified Japanese companies interested in expansion or outsourcing.
The Canary Islands offer a competitive business environment featuring reduced corporate tax rates and specific financial incentives for game development, animation, and film production.
Game Development
Investment
Funding
+2
CESA – Computer Entertainment Supplier's Association
May 2023
Report
15 pages
In-Game Spending: Parents' Supervision of In-Game Spending 2023
Three-quarters of children do not engage in in-game spending, a figure that has remained stable since 2020.
Average monthly in-game spending among children who do spend increased from €33 in 2020 to €39 in 2023, a rise consistent with inflation.
The majority of in-game spending (64%) is concentrated in the €1–20 monthly range, with gameplay-impacting content (34%) and cosmetic items (33%) being the most popular purchases.
Monetization
Player Behavior
Market Analysis
+1
Video Games Europe
Jan 2023
Report
33 pages
White Paper Catalan Video Game Industry 2023
Catalonia’s video game industry generated €709 million in revenue during 2022, representing a 7.5 percent decline from the previous year.
Total employment in the sector grew by 8.7 percent in 2022, reaching a workforce of 4,619 people.
The simultaneous decrease in revenue and increase in headcount indicates a strategic shift toward more labor-intensive development and ancillary service activities.
Market Analysis
Europe
Investment
+2
DEV
Jan 2023
Report
106 pages
Libro Blanco de Accesibilidad para Desarrolladores
Accessibility must be integrated during the earliest design stages to avoid the significant cost and time inflation associated with retrofitting features.
Approximately 400 million of the 3 billion global gamers live with some form of disability, making inclusive design a critical market consideration.
The framework categorizes over 30 accessibility measures into a 5-star system, ranging from basic joystick swapping and puzzle-skipping to advanced sign-language interpretation and text-to-voice features.
Game Development
Diversity & Inclusion
Europe
AEVI
Jan 2023
Report
32 pages
I Videogiochi in Italia nel 2023
The Italian video game market generated €2.3 billion in 2023, representing a 5% increase over 2022 and a 28% growth since 2019.
Italy ranks among the top five largest video game markets in Europe, with 13 million players aged 6 to 64, representing 31% of the population.
The average age of the Italian gamer is 30 years old, reflecting the sector's broad cultural and demographic penetration.
Market Analysis
Player Demographics
Europe
IIDEA – Italian Interactive Digital Entertainment Association
Jan 2023
Report
81 pages
2023 European Video Games Industry Insight Report
The European video games industry comprises 7 major developer studios across the region.
The sector currently employs 8 individuals directly within the industry.
Women account for 9 percent of the total workforce employed in the European video games industry.
Market Analysis
Funding
Employment
+1
European Games Developer Federation
Jan 2023
Report
68 pages
The State of Mobile Gaming 2023: Mobile Gaming Market Trends and Top Titles in the U.S., Europe, and Asia
Global mobile gaming revenue declined 14% in 2022 from its 2021 peak, though total market size remains above pre-pandemic levels.
The hypercasual genre saw an 18% decline in downloads, while the hybridcasual model grew by 13% to reach $1.4 billion in revenue.
Live Ops are now critical to commercial success, accounting for 97% of revenue among top-grossing titles through features like character collection and social clans.
Market Analysis
Monetization
Mobile
+2
Sensor Tower
Jan 2023
Report
106 pages
Llibre Blanc d’Accessibilitat per al Desenvolupament de Videojocs
Accessibility must be integrated during early design phases to avoid the high costs of retrofitting, utilizing the European EN 301 549 ICT-accessibility standard as a foundational framework.
The global gaming market includes over three billion players, with approximately 400 million individuals living with a disability and 18 million regular players in Spain.
The Ga11y portal, launched in July 2022, provides a catalogue of 28 star-rated accessibility guidelines that map specific technical solutions to visual, auditory, motor, speech, and cognitive impairments.
Game Development
Diversity & Inclusion
Europe
AEVI
Jan 2023
Report
60 pages
Digital Games' Impact in Denmark
Digital gaming is a mainstream activity in Denmark, with 79% of the population having played a game in the past year.
Engagement is high across all age groups, ranging from 62% of those aged 55–79 to 74% of those aged 16–24 playing on a weekly basis.
Puzzle games are the most popular genre, preferred by 65% of respondents and yielding the highest relaxation scores among all game types.
Player Behavior
Player Demographics
Market Analysis
+1
NIMBI – Danish Institute for Game Development
Jan 2023
Presentation
17 pages
Aktualizacja Strategii Nowe Otwarcie 2023
PCF Group targets a revenue multiplier for 2023–2027 comparable to the 4.9-fold growth seen between 2018 and 2022, when cumulative revenue reached 608 million złoty.
The company is shifting to a self-publishing model to support the launch of four core AAA projects and three supplementary titles, including two VR games scheduled for 2025–2026.
Strategic monetization will pivot toward a 'games-as-a-service' model, incorporating micro-transactions and seasonal passes to scale independent AAA publishing.
Market Analysis
Game Development
Investment
+1
PCF Group
Jan 2023
Report
19 pages
European Key Facts 2023
The European video game sector generated €25.7 billion in 2023, marking a 5% year-on-year revenue increase.
Industry employment grew by nearly 7% in 2023, reaching a total workforce of approximately 115,000 people across Europe.
Video games are a mainstream fixture with 53% of the population aged 6–64 identifying as players, maintaining a stable average of 8.9 hours of gameplay per week.
Market Analysis
Player Demographics
Employment
+1
Video Games Europe
Jan 2023
Report
1 pages
Video Games in Romania 2023
The Romanian video game industry reached a turnover of approximately €6.6 billion in 2023, supported by 350 active studios and a workforce of 6,600 employees.
The sector experienced a 6.6% contraction in 2022, marking the first decline in a decade due to an unfavorable global economic climate and service-sector volatility.
Industry activity is highly concentrated in key urban hubs, led by Cluj with 36 studios and Iași, which accounts for 17.5% of the total studio count.
Market Analysis
Europe
Employment
RGDA – Romanian Game Developers Association
Jan 2023
Report
29 pages
The State of Social Apps in Europe 2022
European social app consumer spending reached $830 million in the first ten months of 2022, marking an 86% year-over-year increase.
TikTok dominated the European market in 2022 but saw its revenue growth decelerate by the third quarter, indicating a maturing market.
The barrier to entry for top-tier App Store rankings decreased, with the required download threshold falling 30% compared to 2019.
Market Analysis
Europe
Monetization
+1
Sensor Tower
Sept 2022
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