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The briefing presents FY2020 third‑quarter results for GREE Inc., highlighting net sales of ¥15.4 billion, operating income of ¥1.2 billion and EBITDA of ¥1.4 billion, with operating income exceeding forecasts. Net sales fell from the prior quarter due to portfolio pruning and COVID‑19 impacts on advertising, yet profitability rose thanks to strong performance of the first‑party title “Another Eden” and cost efficiencies, particularly in variable advertising spend and reduced depreciation from office relocation expenses. Operating‑income ratio climbed to 8.0 %, up 3.0 percentage points. Key business developments include the expansion of “Another Eden” into 71 countries, achieving a 1.4‑fold overseas sales increase, and the upcoming global launch of “SINoALICE” on July 1, slated for distribution in 139 territories. The live‑entertainment platform REALITY is adding original content such as the VTuber music program “Buion!!” and streamer ranking events. Licensed titles continue to perform well, exemplified by the Chinese release of “One‑Punch Man” topping sales charts. Outlook for Q4 anticipates weaker sales and profit due to ongoing COVID‑19 effects on advertising, with potential restructuring measures—including portfolio review and fixed‑cost reductions—expected to incur a one‑time loss. The company plans to maintain earnings stability in FY2021 through swift action and cost control, while continuing shareholder returns via a stock‑repurchase program of up to ¥2.5 billion and a dividend forecast of ¥10 per share, unchanged from the previous year.
FY2020 financial results for GREE, Inc. show a full‑year net sales total of ¥62.7 billion with operating income of ¥3.2 billion and EBITDA of ¥3.9 billion, driven by a strengthened game business, expanded live‑entertainment platform REALITY, and focused media operations. In the fourth quarter alone, net sales were ¥15.0 billion; operating income dipped to a loss of ¥0.1 billion, while EBITDA rose modestly to ¥0.1 billion. Adjusted for one‑time restructuring costs, operating income recovered to ¥0.8 billion, indicating a solid profit‑generation base. Key findings include a net sales decline from the prior quarter largely attributable to weaker media revenue amid COVID‑19, while game and live‑entertainment segments remained stable. Fixed costs increased by ¥0.91 billion, primarily due to restructuring initiatives such as business discontinuations and office consolidations in the media arm. Variable costs held steady at ¥6.15 billion, and the company’s cost structure remained largely unchanged except for one‑time items. The fiscal year 2021 outlook centers on aggressive investment in the three pillars: game development (engine, IP, and China distribution), expansion of REALITY’s user base, and media portfolio growth. Planned releases include new titles like Assault Lily and KNIGHT OF SIDONIA, with global distribution of SINoALICE already active in 139 territories. Shareholder returns feature a ¥2.5 billion stock‑repurchase program and a planned dividend of ¥10 per share, targeting a 20 % payout ratio. The company projects mid‑to‑high hundred‑million operating income for FY2021, contingent on game performance and event conditions.