The briefing presents GREE, Inc.’s FY2024 financial performance and strategic outlook. Net sales for the fiscal year reached ¥61.3 billion, operating profit stood at ¥6.0 billion, and EBITDA was ¥6.3 billion, aligning with expectations. Quarterly results for 4Q mirrored forecasts: ¥14.1 billion in sales, ¥1.4 billion operating profit, and ¥1.5 billion EBITDA. A revised dividend policy raised the year‑end payout to ¥16.5 per share, targeting a 30 % payout ratio and a dividend‑of‑earnings ratio near 3 %.
Segment restructuring is underway; the Commerce Business merges into DX Business starting FY2025 to clarify B2B positioning. Continuous‑growth businesses—Metaverse and DX—are positioned as core earnings engines, with a target CAGR of 120–140 % for operating profit. Long‑term investment businesses, notably Game and Anime, face higher volatility; FY2025 forecasts anticipate sales of ¥60.2 billion and operating profit of ¥3.8 billion, with a temporary dip in 1Q due to rising development costs.
The Metaverse segment achieved ¥6.5 billion in sales and ¥1.3 billion operating profit, driven by platform gains and a 190 % YoY rise in VTuber merchandise. DX Business reported ¥1.75 billion sales and ¥0.22 billion profit, with a shift toward SaaS solutions to replace labor‑intensive outsourcing. Investment Business generated modest profit of ¥0.15 billion in 4Q, with assets under management rising to ¥35.3 billion.
Overall, GREE projects FY2025 sales of ¥60–61 billion and operating profit around ¥3.8 billion, while medium‑term targets for FY2026 and FY2027 are moderated due to adjusted release schedules in Game and Anime. The company emphasizes stable earnings from core segments, aggressive investment in new titles, and restructuring of B2B services to secure recurring revenue streams.