GREE Inc. reported FY2022 Q2 net sales of ¥19.5 billion and operating income of ¥2.5 billion, driven primarily by the successful launch of 'That Time I Got Reincarnated as Slime: ISEKAI Memories'.
See it on page 1The 'ISEKAI Memories' title reached over two million downloads in two months and achieved a top-four global sales ranking, significantly boosting quarterly performance.
See it on page 2Total operating costs rose to ¥17 billion, an increase of ¥4.9 billion quarter-on-quarter, due to higher advertising spend, increased commission fees, and bonus provisions.
See it on page 2GREE’s investment portfolio continues to outperform domestic benchmarks, with its growth phase funds achieving a 17% IRR and exit phase funds reaching a 22% IRR.
See it on page 4The company reduced its outstanding equity by cancelling 35 million shares during the quarter.
See it on page 2Strategic expansion efforts include adding multilingual support and multi-avatar interactivity to the Metaverse platform REALITY, alongside the launch of the 'aumo My Business' SaaS tool for physical retailers.
See it on page 3Q3 operating income is forecasted to be between ¥1.5 billion and just under ¥2 billion, supported by the pipeline of upcoming game releases.
See it on page 1The briefing presents GREE Inc.’s financial performance for FY2022 second quarter, highlighting a net sales figure of ¥19.5 billion and operating income of ¥2.5 billion, both up markedly from the prior quarter largely due to a new title launch. EBITDA reached ¥2.7 billion, with the Internet and Entertainment Business contributing the full operating income margin. The company attributes growth to the strong start of “That Time I Got Reincarnated as Slime: ISEKAI Memories,” which achieved over two million downloads within two months and secured a top‑four sales ranking globally. Forecasts for the third quarter project operating income between ¥1.5 billion and just under ¥2 billion, driven by anticipated new releases.
Operationally, GREE expanded its Metaverse platform REALITY, adding multilingual support and interactive features for up to eight avatars. The Advertising and Media Business introduced a new SaaS marketing tool, “aumo My Business,” targeting physical stores, and partnered with regional tourism bodies to promote local content. Investment activities remained steady; the LP fund and CVC arms invested in domestic and international venture funds, with IRR figures of 17 % (growth phase) and 22 % (exit phase), outperforming domestic benchmarks.
Cost analysis shows advertising expenses rose by ¥200 million, commission fees increased with sales, and fixed costs climbed due to bonus provisions. Total operating costs reached ¥17 billion, up ¥4.9 billion quarter‑on‑quarter. Share repurchase and cancellation activities reduced the share count by 35 million shares, lowering outstanding equity. Overall, GREE’s strategy focuses on sustaining game revenue growth, expanding metaverse and SaaS offerings, and maintaining a robust investment portfolio.