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The quarterly financial release outlines a mixed performance for FY2013 second quarter, with net sales rising 4 % QoQ to ¥39.4 billion but falling 5 % YoY, while EBITDA and operating profit declined sharply by 6 % and 9 %, respectively. Net profit remained flat QoQ at ¥9.0 billion but dropped 29 % YoY, reflecting higher costs and a one‑time currency gain. Consolidation of Pokelabo in October contributed to the QoQ sales growth, and the company noted a 35 % increase in cost of sales driven by higher labor and advertising expenses, alongside a 60 % rise in depreciation. Geographically, Japan remains the core market; coin consumption grew QoQ by 600 million coins, with strong performance in native titles such as “Driland” and IP‑based releases. Overseas coin consumption has been rising monthly since October, with new in‑house and co‑branded games expected to contribute from Q3 onward. The company plans aggressive smartphone investments in H2, targeting hit titles across new genres (MMO, FPS) and leveraging efficient marketing to balance lifetime value against cost per install. The revised FY2013 forecast reflects a downward revision of net sales to ¥170 billion (−17.9 % from prior forecast) and operating profit to ¥60 billion (−32.4 %). The outlook hinges on postponed releases in H2 and continued hiring to support smartphone growth, with anticipated increases in customer‑support and compliance costs. Overall, the report signals a strategic pivot toward diversified game genres and international expansion while managing cost pressures in a competitive mobile gaming landscape.
MIXI, Inc. reports consolidated financial results for the six months ended September 30 2025 under Japanese GAAP, covering April 1–September 30. Net sales declined 2.0 % YoY to ¥67,428 million, with EBITDA falling 13.7 % to ¥9,588 million and operating income dropping 17.5 % to ¥7,214 million. Ordinary income to owners of parent decreased 20.0 % to ¥7,215 million, and profit attributable to owners of parent fell 6.2 % to ¥4,902 million. Comprehensive income for the period was ¥5,164 million, a 34.5 % decline from ¥7,885 million the prior year. Segment performance varied: Digital Entertainment revenue fell 11.1 % to ¥35,692 million but segment profit rose 2.5 % to ¥16,571 million due to cost efficiencies; Sports Business sales increased 20.5 % to ¥21,977 million but segment profit fell 38.6 % to ¥441 million after acquisition‑related expenses; Lifestyle Business sales grew 30.0 % to ¥7,094 million, turning a prior loss into a ¥72 million profit; Investment Business sales declined 46.8 % to ¥2,637 million and profit fell 39.1 % to ¥1,465 million. Total assets rose to ¥247,104 million, with net assets at ¥176,088 million and an equity ratio of 70.5 %. Cash and cash equivalents fell ¥22,883 million to ¥85,290 million, driven by operating cash outflows and significant investing cash used for a subsidiary acquisition that added ¥25,533 million of goodwill. Short‑term borrowings increased sharply to ¥21,175 million. The company revised its full‑year forecast for FY2026, lowering net sales to ¥168 billion and EBITDA to ¥27 billion. Dividend policy remains unchanged, with a total annual dividend of ¥120 million for FY2025 and a forecast of ¥120 million for FY2026. The report includes detailed segment disclosures, goodwill changes from the PointsBet acquisition, and treasury‑share activity affecting equity.