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XCOM: Enemy Unknown cover

XCOM: Enemy Unknown

GameBy Firaxis Games · Released Oct 9, 2012

XCOM: Enemy Unknown is a turn-based tactics game with a strategic management layer, and a reimagining of the 1994 strategy title UFO: Enemy Unknown.

Connections

Each row is a game or company named alongside XCOM: Enemy Unknown, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Oct 9, 2012
Developer
Firaxis Games
Publishers
2K Games, Feral Interactive
Genres
Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Tactical
Platforms
PlayStation 3, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360

Game data from IGDB.com

Documents about XCOM: Enemy Unknown

Cover of Star Wars Zero Company: Market Performance and Non-Game IP Trends
Article

Star Wars Zero Company: Market Performance and Non-Game IP Trends

Star Wars Zero Company has achieved one million units sold across Steam, PlayStation, and Xbox, generating approximately $50 million in revenue since its August 2026 launch.

  • Games based on non-game IP have generated over $900 million in revenue during 2026, with the top three titles accounting for the vast majority of that total.
  • Star Wars Zero Company has sold 1 million units and generated approximately $50 million in revenue since its August 27, 2026, launch.
  • 007 First Light is the leading non-game IP title of 2026, generating $309.8 million in revenue from 4.5 million copies sold.
Alinea AnalyticsSep 2026
Cover of The Evolution of Liberalism in the XCOM Franchise Reboot
Article

The Evolution of Liberalism in the XCOM Franchise Reboot

This paper examines the XCOM franchise reboot, comprising XCOM: Enemy Unknown (2012), XCOM 2 (2016), and XCOM: Chimera Squad (2020), as a case study in how games engage international relations theory, with particular attention to liberal internationalism.

  • The paper argues the XCOM reboot trilogy (Enemy Unknown 2012, XCOM 2 2016, Chimera Squad 2020) traces a liberal arc: global cooperation against an external threat, collapse into authoritarian rule, liberation, and then domestic vigilance for a pluralist society.
  • Using John Mearsheimer's distinction between liberal optimism and realist pessimism as its theoretical frame, the study contends the franchise departs from the realist logic its turn-based strategy mechanics might suggest.
  • Enemy Unknown depicts sixteen major powers uniting under a council against an alien invasion, substituting generalized global threats such as climate change for the colonial anxieties common in alien-invasion fiction.
DiGRAJun 2025
Financial report1 page

Take-Two Interactive Form 10-Q: Q3 Fiscal Year 2013

Take-Two Interactive’s financial performance for the third quarter of fiscal year 2013 reflects a strategic emphasis on high-quality, internally owned intellectual property and a robust expansion into digital distribution.

  • Take-Two's financial performance remains heavily dependent on the Grand Theft Auto franchise, which accounted for approximately 10.9% of net revenue for the nine months ended December 31, 2012.
  • Revenue growth for the period was driven by major releases including Borderlands 2 (September 2012), XCOM: Enemy Unknown (October 2012), and the NBA 2K franchise.
  • The company is experiencing a shift in platform revenue, with PC and other platforms increasing to 17.7% of total net revenue for the quarter ended December 31, 2012, compared to 11.3% in the prior year.
Take-Two InteractiveFeb 2013