
XCOM: Enemy Unknown
GameBy Firaxis Games · Released Oct 9, 2012
XCOM: Enemy Unknown is a turn-based tactics game with a strategic management layer, and a reimagining of the 1994 strategy title UFO: Enemy Unknown.
Connections
Each row is a game or company named alongside XCOM: Enemy Unknown, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Oct 9, 2012
- Developer
- Firaxis Games
- Publishers
- 2K Games, Feral Interactive
- Genres
- Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Tactical
- Platforms
- PlayStation 3, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Documents about XCOM: Enemy Unknown
Star Wars Zero Company: Market Performance and Non-Game IP Trends
Star Wars Zero Company has achieved one million units sold across Steam, PlayStation, and Xbox, generating approximately $50 million in revenue since its August 2026 launch.
- Games based on non-game IP have generated over $900 million in revenue during 2026, with the top three titles accounting for the vast majority of that total.
- Star Wars Zero Company has sold 1 million units and generated approximately $50 million in revenue since its August 27, 2026, launch.
- 007 First Light is the leading non-game IP title of 2026, generating $309.8 million in revenue from 4.5 million copies sold.
The Evolution of Liberalism in the XCOM Franchise Reboot
This paper examines the XCOM franchise reboot, comprising XCOM: Enemy Unknown (2012), XCOM 2 (2016), and XCOM: Chimera Squad (2020), as a case study in how games engage international relations theory, with particular attention to liberal internationalism.
- The paper argues the XCOM reboot trilogy (Enemy Unknown 2012, XCOM 2 2016, Chimera Squad 2020) traces a liberal arc: global cooperation against an external threat, collapse into authoritarian rule, liberation, and then domestic vigilance for a pluralist society.
- Using John Mearsheimer's distinction between liberal optimism and realist pessimism as its theoretical frame, the study contends the franchise departs from the realist logic its turn-based strategy mechanics might suggest.
- Enemy Unknown depicts sixteen major powers uniting under a council against an alien invasion, substituting generalized global threats such as climate change for the colonial anxieties common in alien-invasion fiction.
Take-Two Interactive Form 10-Q: Q3 Fiscal Year 2013
Take-Two Interactive’s financial performance for the third quarter of fiscal year 2013 reflects a strategic emphasis on high-quality, internally owned intellectual property and a robust expansion into digital distribution.
- Take-Two's financial performance remains heavily dependent on the Grand Theft Auto franchise, which accounted for approximately 10.9% of net revenue for the nine months ended December 31, 2012.
- Revenue growth for the period was driven by major releases including Borderlands 2 (September 2012), XCOM: Enemy Unknown (October 2012), and the NBA 2K franchise.
- The company is experiencing a shift in platform revenue, with PC and other platforms increasing to 17.7% of total net revenue for the quarter ended December 31, 2012, compared to 11.3% in the prior year.
Companies behind it
As the documents state it.