Word Domination
Game
28 documents in the library are about Word Domination, from writers such as MAG Interactive. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Word Domination, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Key figures from the reports
In 'Word Domination', VIP subscribers accounted for 44% of all in-app purchases in Q3, up from 42% in Q2, demonstrating the importance of the game's subscription model.
MAG Interactive, 2022 · MAG Interactive Interim Report: Sep–May 2021/22, p. 10
Evergreen titles remain central to the business strategy, with WordBrain achieving its best Q1 revenue in several years and Word Domination seeing VIP subscribers account for 41% of its in-app purchases.
MAG Interactive, 2022 · MAG Interactive Interim Report: Q1 2021/22, p. 9
Word Domination saw increased monetization through subscriptions, which accounted for 28% of its in-app revenue in Q4, up from 10% in the same period the previous year.
MAG Interactive, 2020 · MAG Interactive Interim and Year-End Report 2019/20, p. 8
Subscription revenue in Word Domination grew to account for 25% of the game's total in-app revenue in Q3, up from 20% in Q2.
MAG Interactive, 2020 · MAG Interactive Interim Report: Sep-May 2019/20, p. 7
Documents about Word Domination
MAG Interactive Q4 2025/26 Interim and Year-end Report
MAG INTERACTIVE AB (PUBL) Q4 Sep-Aug 2025/26 2025/26 MAG Interactive is a leading mobile game developer focused on casual social games.
- MAG Interactive reported a Q4 EBIT of 2,990 KSEK, a significant improvement from the -9,872 KSEK loss recorded in the same quarter of the previous year.
- User acquisition (UA) investment was reduced to 13 MSEK in Q4, down from 34 MSEK in the prior year, which positively impacted quarterly profitability but negatively affected revenue.
- The company is executing a 'playbook' strategy to integrate game-agnostic features like Battle Passes and Piggy Banks across its portfolio to improve competitive performance and operational efficiency.
MAG Interactive Q3 2025/26 Investor Presentation
Back to growth in q3 - thanks to geo expansion Congratulatiol s the Word 100 Crossword wir Snap Showdo ping Meadows Petra 50 Olivia FREE Continue Katten ∞ 30m Active Games 5 Polkagris Faster time to market Higher ltv Reusable systems ship new features Better engagement, retention and and games faster monetisation.
- MAG Interactive returned to growth in Q3 2025/26, achieving 9% organic growth in USD net sales compared to the same period last year.
- Net sales increased to 65 MSEK in Q3 2025/26, up from 63 MSEK in Q3 2024/25, while adjusted EBITDA rose to 13 MSEK from 12 MSEK.
- The company is experiencing margin pressure due to increased investment in user acquisition, which grew from 8.8 MSEK in Q3 2024/25 to 13.9 MSEK in Q3 2025/26.
MAG Interactive Interim Report Q3 2025/26
MAG INTERACTIVE AB (PUBL) Q3 Sep-May 2025/26 2025/26 MAG Interactive is a leading mobile game developer focused on casual social games.
- MAG Interactive reported Q3 net sales of 65,302 KSEK, an increase from 62,968 KSEK in the same quarter of the previous year.
- The company generated an EBITDA of 13,400 KSEK for the quarter, reflecting a slight improvement over the 12,432 KSEK reported in the prior year's Q3.
- Cash flow from operating activities for the quarter reached 17,531 KSEK, up from 15,990 KSEK in the corresponding period last year.
MAG Interactive Interim Report Q2 2025/26
MAG INTERACTIVE AB (PUBL) Q2 Sep-Feb 2025/26 2025/26 MAG Interactive is a leading mobile game developer focused on casual social games.
- MAG Interactive reported a 14% decline in both Daily Active Users (DAU) and Monthly Active Users (MAU) for the period compared to the previous year.
- Net sales for the quarter were 64,270 KSEK, a decrease from 67,035 KSEK in the same period last year, while EBITDA improved to 16,485 KSEK from 15,105 KSEK.
- The company is migrating its game portfolio to a new tech platform, successfully reducing the Wordzee code base by 80% to lower marginal operational and development costs.
MAG Interactive Q1 2025/26 Interim Presentation
User acquisition challenges - further geo expansion in q2 400 X RE E Congratulatiol s the word 1o00 Crossword wir Snap Showdo ping Meadows Petra 50 Olivia FREE Continue Katten ∞o 30m Active Games 5 Polkagris 54 R D 15 WORDZEE!
- MAG Interactive achieved 18% organic net sales growth in USD for Q1 2025/26 compared to the previous year.
- Adjusted EBITDA rose to 14 MSEK in Q1 2025/26, up from 10 MSEK in Q1 2024/25, as margins recovered due to reduced user acquisition (UA) spending.
- Adjusted net sales reached 71 MSEK in Q1 2025/26, an increase from 67 MSEK in the same quarter of the prior year.
MAG Interactive Interim Report Q1 2025/26
MAG INTERACTIVE AB (PUBL) Q1 Sep-Nov 2025/26 2025/26 MAG Interactive is a leading mobile game developer focused on casual social games.
- MAG Interactive reported net sales of 70,749 KSEK for the Q1 period (September–November 2025), a slight increase from 68,995 KSEK in the same period the previous year.
- The company recorded an operating loss (EBIT) of 1,187 KSEK for the quarter, compared to a profit of 1,932 KSEK in Q1 2024/25.
- User acquisition (UA) investment was limited to 19,332 KSEK during the quarter, as the company chose to avoid aggressive bidding in a high-cost US market to protect margins.
MAG Interactive Annual Report 2024/2025
About MAG 3 MAG in numbers 4 A year in brief 5 Key numbers 6 Word from the CEO 8 MAG's business model 11 Acqusitions 13 Crozzle 14 Wordzee ...
- MAG Interactive divested its game 'Primetime' on January 1, 2025, resulting in a recorded loss of 1,999,999 SEK.
- The company launched 'Crozzle' in April 2025, a competitive multiplayer crossword game currently scaling in English-speaking markets with further expansion planned for Germany and France.
- Total CO2 emissions for 2024 were 269.7 metric tons, a reduction from the 298.3 metric tons reported in 2023, supported by a more restrictive travel policy.
MAG Interactive Q4 Interim and Year End Report 2024/25
MAG Interactive's fiscal 2024/25 results, covering the Swedish mobile games developer's year through August 2025, show a company trading near-term profitability for growth.
- MAG Interactive reported a quarterly operating loss of 9.9 MSEK and a total annual net loss of 9.4 MSEK for the 2024/25 fiscal year, driven primarily by escalating user acquisition costs.
- Annual net sales declined to 275.8 MSEK from 283.4 MSEK in the prior year, despite a 19% year-over-year increase in quarterly net sales to 76.8 MSEK.
- The company’s cash position decreased significantly, ending the fiscal year at 87.5 MSEK compared to 121.8 MSEK in the previous year.
MAG Interactive Interim Report Q3 2024/25
MAG INTERACTIVE AB (PUBL) Q3 Interim report Sep-May 2024/25 2024/25 MAG Interactive is a leading mobile game developer focused on casual social games.
- MAG Interactive reported an operating loss (EBIT) of -2,316 KSEK for Q3 2024/25, a decline from the 3,749 KSEK profit recorded in the same period last year.
- Average Revenue Per Daily Active User (ARPDAU) increased by 14% year-over-year to 6.3 US cents, driven by strong product momentum in the flagship title QuizDuel.
- Total net sales for the quarter were 62,968 KSEK, representing a 7% organic decline compared to the previous year.
MAG Interactive Interim Report: Q2 2024/25
MAG INTERACTIVE AB (PUBL) Q2 Interim report Sep-Feb 2024/25 2024/25 MAG Interactive is a leading mobile game developer focused on casual social games.
- MAG Interactive reported Q2 net sales of 67,035 KSEK, a 5% decrease compared to the same period last year, with adjusted net sales down 3% to 66,549 KSEK.
- Operating profit (EBIT) improved to 1,302 KSEK from a loss of 10,430 KSEK in the previous year's quarter, while EBITDA reached 32,299 KSEK.
- The company has officially transitioned 'Crozzle' to an established portfolio title, citing strong engagement metrics including an average of one hour of daily play time and the highest ARPDAU among its current games.
MAG Interactive Q1 2024/25 Interim Report Presentation
Investments in platform and new games Effect on q2: january + February 1d 12h ALPHA GATES S BOTCHES JUNIOR, COLLECTIVE FOLLOWER 47 RD RUZLE 17 MSEK R D R MSEK WODZEE!
- MAG Interactive reported sequential revenue stability in Q1 2024/25, maintaining a healthy cash balance of 119 MSEK despite a year-over-year decline in net sales from 77 MSEK to 69 MSEK.
- The company divested the Primetime game effective January 1st, a move expected to improve annual EBIT by 5 MSEK while reducing annual sales by 7 MSEK.
- User acquisition (UA) spending is increasing from previous low levels, with a specific focus on driving growth for the QuizDuel title.
MAG Interactive Interim Report: Q1 2024/25
MAG INTERACTIVE AB (PUBL) Q1 Interim report Sep-Nov 2024/25 MAG Interactive is a leading mobile game developer focused on casual social games.
- MAG Interactive reported Q1 2024/25 net sales of 68,995 KSEK, representing a 10% decrease compared to the same period last year.
- Operating profit (EBIT) fell to 1,932 KSEK from 5,892 KSEK in the prior year, while EBITDA declined to 17,194 KSEK from 20,134 KSEK.
- The board has proposed a dividend of 1 SEK per share, totaling 27 MSEK, supported by a cash position of 119,150 KSEK at the end of the quarter.
Companies behind it
As the documents state it.
