Vampyr
Game
Documents about Vampyr
Financial report39 pages
Home Interactive H1 2018/2019 Earnings and Q3 2018/2019 Revenue Presentation
Focus Home Interactive’s H1 2018/2019 earnings and Q3 revenue presentation details a period of significant financial growth and operational success driven by a selective publishing model.
- Focus Home Interactive achieved year-to-date revenue exceeding €100 million by December 2018, representing a 55% increase over the previous year.
- Management raised the fiscal year 2019 revenue outlook to over €110 million, with long-term targets set between €130 million and €150 million by March 2022.
- H1 2018/2019 revenue reached €44.3 million, a 33.3% increase year-over-year, with operating income rising to €7.0 million or 15.8% of revenue.
Home InteractiveJan 2019
Financial report59 pages
Don't Nod Entertainment Half-Year Financial Report 2018
Don't Nod Entertainment underwent a transformative period during the first half of 2018, marked by a successful initial public offering on Euronext Growth that raised approximately €30.5 million.
- Don't Nod Entertainment raised €30.5 million through an IPO on Euronext Growth in H1 2018, allowing the company to exit a court-ordered continuation plan and transition into a public limited company.
- The company reported €4.68 million in revenue for H1 2018, driven by the releases of Vampyr and The Awesome Adventures of Captain Spirit.
- Despite revenue growth, the studio recorded a net loss of €1.03 million due to significant investments in research and development and the capitalization of production costs.
Don't NodOct 2018
Financial report37 pages
Focus Home Interactive Annual Results 2017-2018
Focus Home Interactive achieved a total revenue of €89.9 million during the 15-month fiscal period concluding on March 31, 2018.
- Focus Home Interactive generated €89.9 million in revenue during the 15-month fiscal period ending March 31, 2018.
- Digital distribution accounted for 64 percent of total revenue, while international markets outside of France contributed 89 percent of sales.
- The company’s back-catalog remains a core financial pillar, representing 42 percent of total revenue for the period.
Pullup Entertainment