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Vampyr

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Cover of Moral Ambiguity in Playdead Games
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Moral Ambiguity in Playdead Games

This paper examines how moral ambiguity is expressed in Playdead's games Limbo and Inside, arguing that their combination of silent storytelling, constrained agency, and sparse world design compels players to make ethically significant choices without full knowledge of context or motivation.

  • The paper defines moral ambiguity as occurring when players must take morally relevant actions with unforeseeable consequences and without complete knowledge of a character's motivations.
  • Unlike games that frame the protagonist as inherently good, Playdead's Limbo and Inside widen player agency and invite independent moral reflection rather than encouraging justification of the protagonist's actions.
  • In Limbo, the nameless protagonist's survival often requires harming others or exploiting the environment, and the lack of narrative context leaves the ethical weight of these acts uncertain.
DiGRAJun 2025