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Vampire: The Masquerade - Bloodlines

Game4 documents

4 documents in the library are about Vampire: The Masquerade - Bloodlines, from writers such as Paradox Interactive and GameDiscoverCo, the newest from 2026. Each has a summary and key insights with the page they come from.

Vampire: The Masquerade - Bloodlines cover

A first- and third-person Western RPG based on the Vampire: The Masquerade tabletop RPG with a heavy emphasis on character building and role-playing, in which the player embodies a fledgling vampire under the guidance of vampire prince Sebastian LaCroix. The player must serve the prince while getting to know the various factions of vampires in Los Angeles and forming their own political views.

Released
Nov 16, 2004
Developer
Troika Games
Publishers
Activision, Electronic Arts
Genres
Role-playing (RPG)
Platforms
PC (Microsoft Windows)

Game data from IGDB.com

Documents about Vampire: The Masquerade - Bloodlines

Cover of Interim Report: January–March 2026
Financial report22 pages

Interim Report: January–March 2026

Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.

  • Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
  • Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
  • Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Paradox InteractiveApr 2026
Article

Plus: A Game Hype Showdown – Vampires or Cute Kitties

Analyzing Steam’s descriptive tagging system reveals a distinct performance gap between different thematic aesthetics, specifically comparing the "Vampires" and "Cats" tags.

  • Steam games tagged 'Vampires' significantly outperform those tagged 'Cats,' ranking #139 versus #233 in median Hype score and featuring more than double the number of titles with over 5,000 followers.
  • Bonelab achieved the second-largest paid VR-only debut in Steam history, reaching approximately 12,000 concurrent users.
  • Dome Keeper reached $1 million in gross revenue shortly after its launch, demonstrating strong performance for indie titles alongside space strategy game Terra Invicta.
GameDiscoverCoSep 2022
Cover of Paradox Interactive Interim Report: January – March 2020
Financial report21 pages

Paradox Interactive Interim Report: January – March 2020

The Paradox Interactive interim report for the first quarter of 2020 details a period of significant financial growth, characterized by a 68% increase in revenue to SEK 400.4 million compared to the same period in 2019.

  • Paradox Interactive reported a 68% year-over-year revenue increase to SEK 400.4 million and a 164% rise in operating profit to SEK 165.9 million for Q1 2020.
  • Financial performance was driven by record-breaking sales from three major expansions: La Résistance for Hearts of Iron IV, Federations for Stellaris, and Sunset Harbor for Cities: Skylines.
  • The company increased investment in game development by 57% compared to the previous year to support upcoming titles including Crusader Kings III and Vampire: The Masquerade - Bloodlines 2.
Paradox InteractiveMay 2020
Cover of Paradox Interactive Interim Report: January – March 2019
Financial report22 pages

Paradox Interactive Interim Report: January – March 2019

Paradox Interactive experienced a period of financial contraction during the first quarter of 2019, characterized by an 11 percent decline in revenue to SEK 238.3 million and a 55 percent reduction in operating profit to SEK 62.7 million compared to the same period in the previous year.

  • Paradox Interactive reported a revenue decline of 11% to SEK 238.3 million and a 55% drop in operating profit to SEK 62.7 million for Q1 2019 compared to the same period in 2018.
  • The financial downturn was driven by a lighter release schedule for major titles and a strategic shift toward record-high investments in marketing, organizational expansion, and game development.
  • The company reached a milestone of over ten million registered users across its platform during the first quarter of 2019.
Paradox InteractiveMay 2019

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