To the Moon
Game
2 documents in the library are about To the Moon, from writers such as Deconstructor of Fun and DiGRA. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside To the Moon, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about To the Moon
Article
Brawl Stars: To the Moon
Brawl Stars has experienced a significant resurgence in performance as of early 2024, successfully reversing post-pandemic stagnation through a comprehensive overhaul of its economic and monetization frameworks.
- Brawl Stars achieved a significant 2024 performance resurgence by transitioning its Battle Pass to an in-app purchase model and introducing high-cost currency sinks like Hypercharges.
- The game’s current revenue growth relies on broad, tiered purchase mechanics and holiday offers, which risk cannibalization due to a lack of sophisticated player-specific personalization.
- To sustain momentum, the development team must shift toward granular, player-specific targeting and implement more frequent quest cycles to improve engagement.
Deconstructor of FunFeb 2024
Whitepaper12 pages
Time to Reminisce and Die: Representing Old Age in Art Games
"Time to Reminisce and Die: Representing Old Age in Art Games" argues that the medium's depictions of aging are narrow, and that older characters are rarely developed as complete, agentic figures.
- Depictions of older characters in art games are narrow: aging is most often framed through impairment, failure, cognitive decline, and death rather than as a full life stage.
- Elderly characters typically serve as rhetorical devices for meditating on mortality rather than as protagonists with their own goals, interiority, or capacity for growth.
- Aging is commonly modeled procedurally as degradation, expressed through slowness, diminished ability, or eventual failure.
DiGRAJan 2015