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The Séance of Blake Manor

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4 documents in the library are about The Séance of Blake Manor, from writers such as GameDiscoverCo, Game Maker's Toolkit and How To Market A Game. Each has a summary and key insights with the page they come from.

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4
newest 23 Oct 2026

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Documents about The Séance of Blake Manor

Cover of How Invokyr Sold ~250k Copies: Discovery News and Steam Trends
Article

How Invokyr Sold ~250k Copies: Discovery News and Steam Trends

The success of the co-op survival horror game Invokyr serves as a case study for effective game discovery and market positioning in the current Steam landscape.

  • Ludogram’s co-op survival horror game Invokyr sold approximately 250,000 copies since its October 8, 2026 launch, generating an estimated $2 million in gross revenue with peak concurrent players reaching 10,000.
  • Invokyr’s success is attributed to its 'creepy Jumanji' board game hook, which provided a clear, viral comparison for players and YouTubers, with China accounting for roughly 48% of the game's player base.
  • Steam Next Fest AI disclosure rates continue to rise, with 34.6% of the 7,217 demos in the latest event disclosing AI usage, up from 21.2% in February 2026.
GameDiscoverCoOct 2026
Article

Should You Keep Your Demo Up Post Launch?

The decision to maintain a game demo post-launch is a common point of contention for developers, particularly those working on linear or narrative-driven titles.

  • Keeping a demo live post-launch significantly increases average review scores by over 5.5 points (89.83 with demo vs. 84.22 without demo) for games with 1000+ reviews.
  • Approximately 21% of successful indie games (those with 1000+ reviews in 2025) still had their demo live post-launch.
  • Souls-like games had the highest percentage of post-launch demos, followed by City Builders and Rhythm games at 50%.
How To Market A GameFeb 2026
Cover of Say Halo to Political Propaganda
Article

Say Halo to Political Propaganda

The recent appropriation of video game intellectual property by American political entities marks a significant escalation in the use of gaming culture for partisan messaging.

  • In late October 2025, the White House and the Department of Homeland Security utilized Halo franchise imagery to promote political agendas, including AI-generated depictions of political figures and framing immigration enforcement through in-game metaphors.
  • Major industry stakeholders, including Microsoft, have remained silent and failed to take legal or institutional action against the unauthorized appropriation of their intellectual property.
  • The integration of gaming aesthetics into populist political messaging marks a shift from traditional demographic outreach to the direct co-option of gaming culture for partisan purposes.
Video Games Industry MemoOct 2025
Cover of GMTK Digest: October 2025
Article

GMTK Digest: October 2025

The October 2025 edition of the Game Maker’s Toolkit Digest marks a strategic shift in editorial focus, moving away from standard industry news and new release announcements toward curated analysis and critical commentary.

  • The Game Maker’s Toolkit Digest is shifting its editorial strategy to prioritize long-form design analysis and critical commentary over traditional industry news and release announcements.
  • This pivot responds to industry-wide fatigue regarding news cycles dominated by corporate consolidation, economic instability, and layoffs.
  • The publication is focusing on thematic trends in major titles, specifically highlighting the prevalence of revenge-based narratives in high-budget PlayStation games.
Game Maker's ToolkitOct 2025