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Spiritfarer

Game

5 documents in the library are about Spiritfarer, from writers such as Game Developers Conference, Game File and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
5
newest 9 Apr 2026

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The documents about Spiritfarer on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about Spiritfarer

Cover of A Family Sword Fight, a Brain-Eating Adventure, and Some Creepy Farming
Article

A Family Sword Fight, a Brain-Eating Adventure, and Some Creepy Farming

This analysis provides previews of three upcoming video games, highlighting the diverse creative output currently emerging from the global independent development scene.

  • Thunder Lotus (Montreal), Drinkbox Studios (Toronto), and Carbonara Games (Norway) are leading a trend of independent studios using past financial successes to fund ambitious, narrative-driven projects.
  • At Fate’s End by Thunder Lotus features a 2D fantasy drama where the skill tree functions as a lineage map to explore complex family dynamics.
  • Drinkbox Studios is developing Blighted, a top-down action game that utilizes a 'frenzy' mechanic to dynamically adjust enemy behavior and difficulty based on player performance.
Game FileApr 2026
Cover of Bargain Hunt
Article

Bargain Hunt

The gaming industry faces a growing tension between consumer demand for discounted titles and the economic necessity of regional pricing.

  • Thunder Lotus significantly increased the price of 'Spiritfarer' in Turkey and Argentina—by over fivefold and sixfold respectively—to combat 'region hopping' by bargain hunters using VPNs.
  • Approximately 85% of 'Spiritfarer' sales attributed to Turkey and Argentina were identified as coming from users located in other countries attempting to exploit lower regional pricing.
  • Platform holders have the technical capability to block VPN-based regional price exploitation but lack the financial incentive to do so, as they prioritize total sales volume over regional price integrity.
Hit PointsFeb 2023
Cover of Kowloon Nights Surpasses $150 Million in Revenue Across Its Portfolio of Indie Games
Article

Kowloon Nights Surpasses $150 Million in Revenue Across Its Portfolio of Indie Games

Kowloon Nights has achieved a significant financial milestone, surpassing $150 million in total revenue across its portfolio of independent games.

  • Kowloon Nights has generated over $150 million in revenue across its portfolio of indie games since its founding in 2017.
  • Kowloon Nights recently expanded its portfolio by signing eight new titles, including projects from developers such as Aggro Crab, League of Geeks, and Kitfox Games.
  • Regular indie game buyers are the most active players, averaging 18.3 hours of playtime per week compared to 12.3 hours for traditional gamers.
Game World ObserverMar 2022
Cover of The 2021 Independent Games Festival and Game Developers Choice Awards
87 min
Game Developers Conference87 min

The 2021 Independent Games Festival and Game Developers Choice Awards

The 2021 Independent Games Festival and Game Developers Choice Awards served as a comprehensive celebration of creative innovation, community-driven development, and the evolving professional standards within the global gaming industry.

  • Supergiant Games’ Hades dominated the 2021 Game Developers Choice Awards, winning Game of the Year, Best Narrative, Best Audio, and Best Design.
  • The success of Hades validated the efficacy of long-term early access development models and the integration of iterative player feedback into the production cycle.
  • The 2021 Independent Games Festival (IGF) awarded the Grand Prize to Spiritfarer, while Teardown received recognition for design and Genshin Impact was honored for mobile excellence.
Game Developers ConferenceJul 2021
Article

Example of a Great Email Signup Form: Wishlist Counts and Early Access

This analysis explores effective game marketing strategies, emphasizing the necessity of proactive outreach, community engagement, and data-driven list building.

  • Successful game marketing requires proactive outreach to platform partners and gatekeepers to secure visibility, rather than relying solely on organic Steam store discovery.
  • Publicly disclosed data from publisher Playway reveals high-performing titles like 'House Flipper' with 783,718 wishlists and 'Thief Simulator' with 417,335 wishlists.
  • A benchmark analysis of Playway’s 'Builders of Egypt' shows a ratio of approximately 7.12 wishlists per Steam follower.
How To Market A GameSep 2020