Season: A Letter to the Future
Game
3 documents in the library are about Season: A Letter to the Future, from writers such as DiGRA and GameDiscoverCo. Each has a summary and key insights with the page they come from.
- How much revenue has Season: A Letter to the Future made?
- How many players does Season: A Letter to the Future have, and how is that changing?
- What do industry reports say about Season: A Letter to the Future's performance?
- Which games compete with Season: A Letter to the Future, and how do they compare?
Connections
Each row is a game or company named alongside Season: A Letter to the Future, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Season: A Letter to the Future
Virtual Roads, Real Ecologies: Driving Games, Coziness, and Petroculture
This paper examines how driving video games, typically associated with petroculture and masculine fantasies of speed and consumption, can be reframed through the aesthetic category of coziness.
- The paper argues that mainstream driving franchises such as Gran Turismo and Forza Horizon reinforce a link between fossil fuel consumption and masculine identity, drawing on concepts like petromasculinity and petromelancholia.
- Its central claim is that slow play and coziness are nonhegemonic forms of play that can help driving games distance themselves from oil dependency and begin imagining a world beyond it.
- The author identifies 'petroduration' as a distinct way of experiencing time not organised around fuel extraction and acceleration, which cozy driving games cultivate by deliberately decelerating genre rhythms of progress and performance.
Writing the World: Personal Journals in Video Games
Kübra Aksay's paper examines personal journals as ludonarrative devices in video games, focusing on how these in-game artifacts raise questions about authorship, readership, player agency, and cultural representation.
- Personal journals in games act as crossroads for questions of authorship, readership, player agency, and cultural representation, and the paper uses them to examine the ethical and narrative processes of recording and interacting with stories.
- In Red Dead Redemption 2 (2018), Arthur Morgan's journal is written automatically rather than by player input, yet its content and length reflect the player's choices and branching arc, complicating simple notions of authorship.
- Season: A Letter to the Future (2023) makes Estelle's journal a customizable, scrapbook-like artifact where players add photographs, sketches, and recordings and select among her reflections, turning it into a site of coauthorship.
Plus: The Hogwarts Legacy Express Is Pulling In
Hogwarts Legacy is positioned to be one of the most significant releases of 2023, demonstrating massive pre-launch momentum on Steam.
- Hogwarts Legacy is projected to reach 5 to 10 million units in lifetime sales, supported by a GameDiscoverCo Hype score of 90,000 and over 325,000 Steam followers.
- The Hype score for Hogwarts Legacy is the third-highest recorded in recent years, trailing only Elden Ring and New World.
- The Dead Space remake is currently the top-selling paid title on both PlayStation and Xbox digital storefronts in the United States.
Companies behind it
As the documents state it.