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Scavengers Studio

Company

2 documents in the library are about Scavengers Studio, from writers such as DiGRA. Each has a summary and key insights with the page they come from.

Documents
2
newest 16 Jun 2025

Connections

Each row is a game or company named alongside Scavengers Studio, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Scavengers Studio

Cover of Virtual Roads, Real Ecologies: Driving Games, Coziness, and Petroculture
Whitepaper3 pages

Virtual Roads, Real Ecologies: Driving Games, Coziness, and Petroculture

This paper examines how driving video games, typically associated with petroculture and masculine fantasies of speed and consumption, can be reframed through the aesthetic category of coziness.

  • The paper argues that mainstream driving franchises such as Gran Turismo and Forza Horizon reinforce a link between fossil fuel consumption and masculine identity, drawing on concepts like petromasculinity and petromelancholia.
  • Its central claim is that slow play and coziness are nonhegemonic forms of play that can help driving games distance themselves from oil dependency and begin imagining a world beyond it.
  • The author identifies 'petroduration' as a distinct way of experiencing time not organised around fuel extraction and acceleration, which cozy driving games cultivate by deliberately decelerating genre rhythms of progress and performance.
DiGRAJun 2025
Cover of Writing the World: Personal Journals in Video Games
Whitepaper3 pages

Writing the World: Personal Journals in Video Games

Kübra Aksay's paper examines personal journals as ludonarrative devices in video games, focusing on how these in-game artifacts raise questions about authorship, readership, player agency, and cultural representation.

  • Personal journals in games act as crossroads for questions of authorship, readership, player agency, and cultural representation, and the paper uses them to examine the ethical and narrative processes of recording and interacting with stories.
  • In Red Dead Redemption 2 (2018), Arthur Morgan's journal is written automatically rather than by player input, yet its content and length reflect the player's choices and branching arc, complicating simple notions of authorship.
  • Season: A Letter to the Future (2023) makes Estelle's journal a customizable, scrapbook-like artifact where players add photographs, sketches, and recordings and select among her reflections, turning it into a site of coauthorship.
DiGRAJun 2025