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Road Kings

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7 documents in the library are about Road Kings, from writers such as Pullup Entertainment, The Game Business and InvestGame. Each has a summary and key insights with the page they come from.

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The documents about Road Kings on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about Road Kings

Cover of Saber Interactive: We Can Just Do AAA Games Smarter
Article

Saber Interactive: We Can Just Do AAA Games Smarter

Saber Interactive maintains a competitive edge in the global video game industry by challenging the traditional, high-expenditure model of AAA development.

  • Saber Interactive, with 3,500 employees, claims to have more licensed products in development than any other developer globally, including titles like Hellraiser, Hitman, Jurassic Park, John Wick, Avatar, and Warhammer 40,000: Space Marine 3.
  • Saber Interactive attributes its ability to develop AAA games "smarter" to efficient cost management and a focus on quality, citing Space Marine 2 as an example of a huge AAA game developed more cost-effectively than others.
  • The success of Warhammer 40,000: Space Marine 2 significantly boosted Saber Interactive's reputation, leading to increased interest from major license holders and enabling the company to be selective about projects, turning down more than it accepts.
The Game BusinessJul 2026
Cover of Space Marine 2 developer: “We can just do AAA games smarter”
20 min
The Game Business20 min

Space Marine 2 developer: “We can just do AAA games smarter”

Saber Interactive, led by Chief Creative Officer Tim Willits, has established a successful business model centered on delivering high-quality, AAA-style experiences through disciplined scoping and operational efficiency.

  • Saber Interactive maintains a workforce of 3,500 employees and achieves AAA-quality output by strictly avoiding over-scoping and prioritizing operational efficiency.
  • The studio focuses on core gameplay loops, such as the swarm mechanics in World War Z, which helped the title reach over 30 million players.
  • Saber utilizes a flexible, non-siloed internal culture that allows talent to move dynamically between projects to optimize resource allocation.
The Game BusinessJul 2026
Cover of Pullup Entertainment 2025/26 Full-Year Earnings
Financial report8 pages

Pullup Entertainment 2025/26 Full-Year Earnings

Pullup Entertainment’s full-year earnings for the 2025/26 fiscal year, ending March 31, 2026, reflect a period of strategic transition and financial recalibration.

  • Pullup Entertainment reported annual revenue of €281.4 million for the 2025/26 fiscal year, representing a 27.8% decrease compared to the previous year.
  • The company achieved an adjusted EBIT of €12.6 million while recording a net loss of €12.9 million for the period ending March 31, 2026.
  • Back catalogue sales reached a record €189 million, accounting for 67% of total annual revenue as the company shifts toward recurring income streams.
Pullup EntertainmentJun 2026
Cover of Annual Financial Report: 2025-2026
Financial report102 pages

Annual Financial Report: 2025-2026

PULLUP Entertainment’s 2025-2026 fiscal year was defined by a strategic transition toward a federated holding company model, characterized by significant financial restructuring and a pivot toward long-term, recurring revenue.

  • PULLUP Entertainment reported a net loss of €45.1 million for the 2025-2026 fiscal year, driven by a 28% revenue decline to €281.4 million and a €29.1 million impairment charge on Dotemu and other assets.
  • The revenue contraction was primarily attributed to the lack of a major blockbuster release comparable to the previous year's Warhammer 40,000: Space Marine 2.
  • The company achieved a record €189 million in back-catalogue performance, validating its strategic pivot toward live-service content and a diversified portfolio of AA and indie titles.
Pullup EntertainmentMar 2026
Cover of Pullup Entertainment 2026/27 First-Quarter Revenue
Financial report3 pages

Pullup Entertainment 2026/27 First-Quarter Revenue

Pullup Entertainment recorded €44.4 million in revenue for the first quarter of the 2026/27 fiscal year, representing a 44.0% decrease compared to the same period in the previous year.

  • Pullup Entertainment reported €44.4 million in revenue for Q1 2026/27, a 44.0% decrease compared to the same period last year.
  • The revenue decline was driven primarily by a sharp drop in new release performance, which fell from €18.6 million in Q1 2025/26 to €1.9 million.
  • The company’s back catalogue remained resilient, generating €39.3 million in revenue, nearly matching the €39.4 million recorded in the prior year's first quarter.
Pullup Entertainment
Cover of PulluP Entertainment FY25 Earnings Release
Financial report1 page

PulluP Entertainment FY25 Earnings Release

PulluP Entertainment reported full-year earnings for FY 2025/26, ending March 31 2026. Revenue fell 27.8% to €281.4 million, largely due to a sharp decline in new-release sales (down 68% to €82.3 million).

  • PulluP Entertainment reported a 27.8% revenue decline to €281.4 million for FY 2025/26, driven by a 68% drop in new-release sales to €82.3 million.
  • The company recorded a net loss of €12.9 million and an adjusted EBIT contraction of 79% to €12.6 million, while operating cash flow plummeted from €52.1 million to €6.5 million.
  • Back-catalogue revenue grew 52.9% to €189.0 million, now accounting for 67% of total sales as the company shifts focus toward recurring revenue and live-service operations.
Pullup Entertainment
Cover of PulluP Entertainment Q4 FY25 Revenue Report
Financial report1 page

PulluP Entertainment Q4 FY25 Revenue Report

PulluP Entertainment’s fourth-quarter revenue report for fiscal year 2025/26 outlines a period of strategic transition characterized by a shift toward recurring revenue streams and a recalibration of financial expectations.

  • PulluP Entertainment reported full-year revenue of €281.4 million, marking a 27.8% decline compared to the previous year due to the absence of Warhammer 40,000: Space Marine 2.
  • Back catalogue revenue reached a record €189.0 million, growing 87.2% in Q4 and now accounting for 67% of the company's total annual revenue.
  • The company lowered its fiscal year 2025/26 adjusted EBIT guidance to a range of €10 million to €15 million and suspended all previously communicated financial targets for 2026/27.
InvestGame