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Rise of the Tomb Raider

Game3 documents

3 documents in the library are about Rise of the Tomb Raider, from writers such as Game Developers Conference, Game World Observer and Square Enix, the newest from 2021. Each has a summary and key insights with the page they come from.

Rise of the Tomb Raider cover

Rise of the Tomb Raider is a third-person action-adventure game in which players control Lara Croft as she searches for the legendary city of Kitezh and a promise of immortality. Combat involves firearms, stealth, and melee weapons, while semi-open hub areas offer challenge tombs with puzzles, side missions, and resource scavenging for crafting. Players earn experience and unlock skills across three trees focused on combat, hunting, and survival. The game features an Expeditions mode that allows replaying levels with modifiers in place of traditional multiplayer.

Released
Nov 10, 2015
Developer
Crystal Dynamics
Publishers
Microsoft Studios, Square Enix Europe
Genres
Shooter, Adventure
Platforms
Google Stadia, PlayStation 4, Linux, PlayStation VR, PC (Microsoft Windows), Mac, Xbox 360, Xbox One

Game data from IGDB.com

Documents about Rise of the Tomb Raider

Cover of Microsoft Paid $100 Million for Rise of the Tomb Raider Timed Exclusive
Article

Microsoft Paid $100 Million for Rise of the Tomb Raider Timed Exclusive

The financial terms of the 2015 timed exclusivity agreement for the video game Rise of the Tomb Raider have surfaced, revealing that Microsoft paid $100 million to secure the title for the Xbox platform.

  • Microsoft reportedly paid $100 million to secure a one-year timed exclusivity deal for the 2015 release of Rise of the Tomb Raider on Xbox.
  • The financial detail was revealed on the LinkedIn profile of Fabien Rossini, the former director of strategic planning at Square Enix, before being removed.
  • Rise of the Tomb Raider sold over 1 million units within its first two months of release.
Game World ObserverSep 2021
Cover of Raid on Rise: Narrative Creation on Rise of The Tomb Raider
58 min
Game Developers Conference58 min

Raid on Rise: Narrative Creation on Rise of The Tomb Raider

The narrative development of Rise of the Tomb Raider centers on a collaborative, cross-disciplinary framework that rejects isolated creative silos in favor of studio-wide world-building.

  • Crystal Dynamics utilizes a 'story pillar' framework for narrative development, centered on a three-act structure where the protagonist's character arc serves as the primary backbone of the entire experience.
  • The narrative team employs a holistic tracking system using digital boards and hashtags to map out all character arcs and plot threads, allowing them to proactively manage emotional pacing and identify potential narrative logjams.
  • To ensure internal consistency and world-building veracity, the team conducts deep research into historical and archaeological subjects, aiming for 'plausible Google-ability' so players can verify game elements against real-world facts.
Game Developers ConferenceJun 2018
Cover of Square Enix Holdings Financial Results Briefing: 1H FY2017/3
Financial report10 pages

Square Enix Holdings Financial Results Briefing: 1H FY2017/3

Square Enix Holdings reported financial results for the first half of fiscal year 2017, ending September 30, 2016. The company achieved net sales of ¥106.3 billion, representing a year-over-year increase of ¥20 billion.

Square EnixNov 2016

Writers

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