Resident Evil 3
6 documents in the library are about Resident Evil 3, from writers such as Capcom, Alinea Analytics and Game File, the newest from 2026. Each has a summary and key insights with the page they come from.

Resident Evil 3 is a remake of the original Resident Evil 3: Nemesis released in 1999. It updates the story and gameplay for a modern audience. Like the Resident Evil 2 remake, the game uses over-the-shoulder third person point of view similar to Resident Evil 4 and later installments. Players will spend most of their time playing as Jill Valentine, although on some occasions they will assume the role of Carlos Oliveira, giving him more screen time as a deuteragonist.
- Released
- Apr 3, 2020
- Developer
- Capcom Development Division 1
- Publisher
- Capcom
- Genres
- Shooter, Adventure
- Platforms
- Xbox Series X|S, PlayStation 4, Nintendo Switch 2, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Capcom’s Steam-first strategy effectively monetizes back-catalog titles, as evidenced by Resident Evil 3 (2020) selling nearly one million copies in March 2026, driven primarily by a 90% discount that generated $8 million in revenue.
Alinea Analytics, 2026 · March’s Top Steam Games: Indies, AAA, Early Access, and Revivals
The Digital Contents segment drove performance with 19.8 million consumer unit sales, led by titles such as Monster Hunter World: Iceborne and Resident Evil 3.
Capcom, 2021 · Capcom 3rd Quarter Financial Results: Fiscal Year Ending March 31, 2021, p. 9
The Digital Contents segment was the primary driver of performance, generating 21,476 million yen in net sales (up 53.7%) and 11,804 million yen in operating income (up 52.6%) behind strong sales of Resident Evil 3 and catalog titles like Monster Hunter World: Iceborne.
Capcom, 2020 · Capcom Consolidated Financial Results: Q1 Fiscal Year Ending March 31, 2021, p. 4
Documents about Resident Evil 3
Six Resident Evil Games Sold Over Three Million Copies: Capcom Epiphanies
The primary objective of this analysis is to evaluate the sustained commercial performance of the Resident Evil franchise by examining Capcom’s internal sales data.
- Between July 1, 2025, and June 30, 2026, six distinct Resident Evil titles each sold over three million copies: Resident Evil 2 remake, Resident Evil 3 remake, Resident Evil 4 remake, Resident Evil 7, Resident Evil Village, and Resident Evil Requiem.
- The newest entry, Resident Evil Requiem, achieved eight million copies sold within four months of its late-February 2026 release.
- The 2023 remake of Resident Evil 4 maintained strong momentum by selling over five million copies during the 2025–2026 fiscal period.
March’s Top Steam Games: Indies, AAA, Early Access, and Revivals
This analysis examines the March 2026 Steam sales landscape, highlighting a diverse market where indie titles, early-access projects, and AAA games coexist through distinct consumer behaviors.
- Steam’s user review sentiment is heavily skewed by regional demographics, as seen with Slay the Spire 2 where Simplified Chinese players—representing 44.5% of the user base—gave the game a 60% positive rating, compared to over 90% for other language groups.
- Pearl Abyss successfully salvaged the launch of Crimson Desert through agile community management, with positive sentiment rising from 31% for players with under one hour of playtime to 93% for those with over 25 hours following a rapid apology and a major patch on March 28.
- Capcom’s Steam-first strategy effectively monetizes back-catalog titles, as evidenced by Resident Evil 3 (2020) selling nearly one million copies in March 2026, driven primarily by a 90% discount that generated $8 million in revenue.
Capcom Financial Highlights: Fiscal Year Ended March 31, 2021
Capcom’s financial results for the fiscal year ended March 31, 2021, demonstrate significant growth, marked by record-high profits and an eighth consecutive year of operating income expansion.
- Capcom achieved record-high profits and an eighth consecutive year of operating income growth, reaching 34.6 billion yen in operating income and 95.3 billion yen in net sales for the fiscal year ended March 31, 2021.
- The Digital Contents segment drove performance, with total consumer unit sales reaching 30.1 million, including 23.15 million units sold digitally.
- Monster Hunter Rise was a primary growth driver, contributing over 4.8 million units to the total sales volume.
Capcom 3rd Quarter Financial Results: Fiscal Year Ending March 31, 2021
Capcom’s third-quarter financial results for the fiscal year ending March 31, 2021, demonstrate strong growth in sales and profit, primarily driven by the robust performance of the Digital Contents segment.
- Capcom reported net sales of 64,867 million yen and an operating income of 24,382 million yen for the nine-month period ending December 31, 2020.
- Management raised full-year guidance to 92,000 million yen in net sales and 30,500 million yen in operating income, targeting an eighth consecutive year of profit growth.
- The Digital Contents segment drove performance with 19.8 million consumer unit sales, led by titles such as Monster Hunter World: Iceborne and Resident Evil 3.
Capcom 1st Quarter Financial Results: Fiscal Year Ending March 31, 2021
Capcom’s financial results for the first quarter of the fiscal year ending March 31, 2021, demonstrate strong growth driven by the digital contents segment, despite significant operational challenges posed by the COVID-19 pandemic.
- Capcom reported Q1 net sales of 23.7 billion yen and an operating income of 10.7 billion yen, maintaining its trajectory toward a target of record-high profits for the eighth consecutive year.
- The Digital Contents segment served as the primary growth engine, generating 21.5 billion yen in sales and 11.8 billion yen in operating income.
- Total software unit sales reached 9.2 million units for the quarter, with digital sales accounting for 7.35 million of that total.
Capcom Consolidated Financial Results: Q1 Fiscal Year Ending March 31, 2021
Capcom’s consolidated financial results for the first quarter of the fiscal year ending March 31, 2021, demonstrate a period of significant growth driven by the company’s digital-first strategy, despite the operational challenges posed by the COVID-19 pandemic.
- Capcom reported strong Q1 growth for the period ending June 30, 2020, with net sales rising 32.2% to 23,722 million yen and operating income increasing 39.1% to 10,711 million yen.
- The Digital Contents segment was the primary driver of performance, generating 21,476 million yen in net sales (up 53.7%) and 11,804 million yen in operating income (up 52.6%) behind strong sales of Resident Evil 3 and catalog titles like Monster Hunter World: Iceborne.
- The Arcade Operations business suffered significantly due to COVID-19, posting a 56.3% decline in net sales to 1,184 million yen and an operating loss of 554 million yen compared to a 299 million yen profit in the prior year.