Reanimal
GameBy Tarsier Studios
8 documents in the library are about Reanimal, from writers such as GameDiscoverCo, Sparkers and Alinea Analytics. Each has a summary and key insights with the page they come from.
Connections
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $21.5M
- Units sold
- 692K
- Last 12 months
- $21.2M
- 682K units
- Price
- $39.99
- Positive reviews
- 75%
- of 26K reviews
- Peak players
- 0
- at the same time
- Followers
- 104K
- Average playtime
- 6 h
On Steam since Feb 13, 2026 · Developer Tarsier Studios · Publisher Amplifier Studios, THQ NordicSteam store page
Documents about Reanimal
How YapYap Jammed Its Way to 1 Million Copies Sold in Just 6 Weeks
The analysis examines YapYap, a $10 Steam title released on 3 Feb 2026 that achieved over one million copies sold by mid-March, making it the seventh best-selling new game of 2026 in Steam units alone.
- YapYap sold over one million copies in six weeks following its February 3, 2026, release, becoming the seventh best-selling new game on Steam for that year.
- The title secured 900,000 wishlists at launch by leveraging a 'new but retro' art style featuring real-time shadows and cloth simulation that attracted high-profile influencers like MoistCr1TiKaL.
- The game achieved a 180× review-to-sales multiplier, indicating a highly casual player base with a 12% demographic skew toward users under 35.
Wishlist-to-Buyer Conversions: Steam Next Fest
Steam wishlists are increasingly functioning as vanity metrics rather than reliable indicators of future sales, as the gap between wishlist volume and actual revenue continues to widen.
- Steam wishlist volume is increasingly a vanity metric, as the gap between total wishlists and actual sales conversion continues to widen in a crowded marketplace.
- High-quality wishlists driven by actual demo engagement are more predictive of sales than raw wishlist counts generated by marketing hype or CGI trailers.
- For the game YAPYAP, a low $8 price point helped convert 5.5% of its October 2025 wishlisters into buyers within 23 days of its February 2026 launch.
How Heritage, Quality & Marketing Made Mewgenics a Million-Seller on Steam
The rapid commercial success of the turn-based strategy roguelite Mewgenics, which achieved over one million copies sold on Steam within its first week of release in February 2026, serves as a case study in leveraging established developer reputation, product quality, and strategic influencer marketing.
- Mewgenics achieved over one million copies sold and approximately $40 million in revenue within its first week on Steam in February 2026.
- The developer’s legacy audience was the primary driver of success, with 70% of the player base consisting of existing fans of Edmund McMillen’s previous title, The Binding of Isaac.
- A targeted influencer campaign by the agency Guillotine achieved a 67% conversion rate, with 470 out of 700 curated influencers providing organic coverage within 48 hours of launch.
Scopely's $1bn Loom Games deal and Matthew Ball's big industry report | Week in Mobile Games podcast
The mobile gaming landscape is currently defined by a widening divide between established franchises and new market entrants.
- Scopely has secured a significant investment in the hybrid-casual game Pixel Flow, which has achieved daily seven-figure revenue since its October launch and is one of the few games in the last year to break into the top 20 grossing rankings.
- Activision will shut down Call of Duty: Warzone Mobile on April 17, 2026, citing a failure to meet performance expectations and the strategic difficulty of competing with other successful shooters.
- Unity shares have declined by 91% since November 2021, a trend attributed to the lingering negative impact of the runtime fee controversy, restructuring challenges, and market pressures from AI-driven competition.
Two-Week Overview: Platform Momentum and New Creation Opportunities
The two-week snapshot focuses on sustained momentum across hardware demand, platform lifecycle progression, and expanding creator ecosystems within the global games market.
- PlayStation 5 has surpassed 84 million units sold, nearing the total lifetime sales of the PlayStation 4.
- Epic Games now allows direct publishing of Unity-based titles into Fortnite, providing developers access to a 500 million user base.
- Microsoft’s cloud gaming engagement has grown significantly, with a 45% year-over-year increase in console cloud hours and a 24% rise on other devices.
Embracer Group Interim Report: Q2 FY 2025/26
Embracer Group’s second quarter of fiscal year 2025/26 reflects a period of significant structural transition and financial recalibration.
- Embracer Group reported a 19% year-over-year decline in net sales to SEK 3,850 million and a 79% drop in Adjusted EBIT to SEK 109 million for Q2 FY 2025/26.
- The company maintains its full-year forecast of at least SEK 1,000 million in Adjusted EBIT, supported by 6% organic growth and 17% growth in the Entertainment & Services segment.
- Financial performance was negatively impacted by the divestment of the Mobile Games segment and the underperformance of key titles, specifically Killing Floor 3.
Who 'Won' October 2025's Steam Next Fest?
The October 2025 Steam Next Fest featured approximately 2,900 game demos, reflecting a sustained high volume of participation that has become standard for the event.
- Steam Next Fest is no longer a primary discovery engine, as top-performing titles consistently rely on pre-existing momentum rather than organic festival visibility.
- A significant performance gap exists between the top 5% of participants and the median game, which added fewer than 500 wishlists during the October 2025 event.
- Successful titles are characterized by 'grokkable' gameplay mechanics, specifically favoring co-op, survival, and extraction shooter genres over established intellectual property.
Hottest News: Gamescom 2024, New Steam Record Breaker and 580 Million Gifts from Epic Games
Gamescom 2024 highlighted several high-profile titles, including Dune Awakening, Little Nightmares 3, and Reanimal, with teaser trailers for Borderlands 4 and Mafia 4 slated for 2025.
- Black Myth: Wukong achieved 2.13 million concurrent players on Steam, becoming the second most-played game in the platform's history and selling over 10 million units in its first three days.
- Epic Games has distributed 580 million free game units since 2018 at a cost exceeding $100 million, while also spending over $300 million on store exclusives between 2018 and 2021.
- Sony’s hero shooter Concord launched to a low peak of 697 concurrent players on Steam, casting doubt on the title's future compared to the success of Helldivers II.
Companies behind it
As the documents state it.

