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Prison Architect cover

Prison Architect

GameBy Introversion Software · Released Oct 6, 2015

Documents about Prison Architect

Cover of Interim Report: January–March 2026
Financial report22 pages

Interim Report: January–March 2026

Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.

  • Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
  • Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
  • Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Paradox InteractiveApr 2026
Cover of Annual Report 2025: Paradox Interactive
Financial report75 pages

Annual Report 2025: Paradox Interactive

Paradox Interactive’s 2025 fiscal year was defined by a strategic pivot toward core internal development and long-term franchise sustainability.

  • Operating profit dropped significantly to MSEK 146.0 in 2025 from MSEK 721.4 in 2024, primarily due to a KSEK 355,343 impairment charge related to Vampire: The Masquerade – Bloodlines 2.
  • Annual revenue remained stable at MSEK 2,191.9, supported by a business model focused on digital distribution and continuous downloadable content for a six-million-strong monthly active user base.
  • The company invested KSEK 917,407 in development during 2025 and completed the strategic acquisition of Haemimont Games to strengthen its management game portfolio.
Paradox InteractiveApr 2026
Cover of Paradox Interactive Interim Report: January – March 2024
Financial report19 pages

Paradox Interactive Interim Report: January – March 2024

The Paradox Interactive interim report for the first quarter of 2024 outlines the company’s financial performance and operational developments as a global developer and publisher of strategy and management games.

  • Paradox Interactive reported Q1 2024 revenue of MSEK 482.1, remaining consistent with the same period in 2023.
  • Operating profit saw a marginal decline of 1% to MSEK 154.4, while profit after tax rose slightly to MSEK 126.9.
  • The company maintains a strong liquidity position with MSEK 1,181.8 in cash and cash equivalents at the end of the quarter.
Paradox InteractiveNov 2024
Cover of Interim Report: January – September 2024
Financial report20 pages

Interim Report: January – September 2024

Paradox Interactive reported a significant increase in profitability for the third quarter of 2024 despite a broader year-to-date decline in revenue.

  • Paradox Interactive’s Q3 2024 operating profit surged 67% to MSEK 142.8, despite a 9% year-to-date revenue decline to MSEK 1,491.8 caused by MSEK 208.0 in write-downs from the cancellation of 'Life by You' and the performance of 'The Lamplighters League'.
  • Quarterly revenue grew 2% to MSEK 434.0, bolstered by core titles including 'Cities: Skylines', 'Crusader Kings III', 'Hearts of Iron IV', 'Stellaris', and the full release of 'Mechabellum'.
  • The company is narrowing its strategic focus to Grand Strategy and Management niches, evidenced by the indefinite delay of 'Prison Architect 2' to prioritize product quality.
Paradox InteractiveSep 2024
Cover of Interim Report: January - March 2021
Financial report22 pages

Interim Report: January - March 2021

Paradox Interactive experienced a period of financial contraction during the first quarter of 2021, characterized by a 9% decline in revenue to MSEK 364.5 and a 44% reduction in operating profit to MSEK 92.5 compared to the same period in the previous year.

  • Paradox Interactive reported a 9% revenue decline to MSEK 364.5 and a 44% drop in operating profit to MSEK 92.5 for Q1 2021 compared to the same period in 2020.
  • Financial performance was negatively impacted by unfavorable USD/SEK currency fluctuations and increased development expenditures.
  • The company cancelled two unannounced projects as part of a strategic pivot to streamline its development pipeline and focus resources on core strategy and management franchises.
Paradox InteractiveMay 2021
Cover of Paradox Interactive Annual Report 2018
Financial report70 pages

Paradox Interactive Annual Report 2018

Paradox Interactive achieved a record-breaking fiscal year in 2018, characterized by significant financial expansion and a successful transition toward a broader multi-platform strategy.

  • Paradox Interactive achieved record financial growth in 2018, with revenue increasing 39% to SEK 1,127.7 million and operating profit rising 34% to SEK 455.1 million.
  • The company’s revenue model remains heavily concentrated, with 72% of total earnings generated through a single platform operator, Valve.
  • Growth was driven by a Games as a Service strategy involving 16 expansions for core titles like Cities: Skylines, Stellaris, and Europa Universalis IV, resulting in a registered user base exceeding nine million.
Paradox InteractiveApr 2019
Cover of Year-End Report 2018
Financial report20 pages

Year-End Report 2018

Paradox Interactive achieved significant financial growth throughout 2018, characterized by a 39 percent increase in annual revenue to SEK 1,127.7 million and a 34 percent rise in operating profit to SEK 455.1 million.

  • Paradox Interactive achieved a 39% increase in annual revenue to SEK 1,127.7 million and a 34% rise in operating profit to SEK 455.1 million during 2018.
  • The company’s business model relies on long-term lifecycle management and consistent content updates for established franchises rather than rapid release cycles.
  • The firm recorded its most profitable quarter to date in Q4 2018, despite launching no new games during that period, proving the resilience of its back-catalog strategy.
Paradox InteractiveFeb 2019