Pokémon Trading Card Game Live
Game
2 documents in the library are about Pokémon Trading Card Game Live, from writers such as DiGRA and Udonis. Each has a summary and key insights with the page they come from.
- How much revenue has Pokémon Trading Card Game Live made?
- How many players does Pokémon Trading Card Game Live have, and how is that changing?
- What do industry reports say about Pokémon Trading Card Game Live's performance?
- Which games compete with Pokémon Trading Card Game Live, and how do they compare?
Connections
Each row is a game or company named alongside Pokémon Trading Card Game Live, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Pokémon Trading Card Game Live
Digital Cardboard Crack: The Gamblification of Digital Card Games
This paper, co-authored by Ying-Ying Law and Cameron Vanloo, examines the "gamblification" of digital card games, focusing on digital card packs as a form of loot box that confers competitive advantage.
- Digital card packs are argued to be a particularly potent form of gamblification because they combine chance-based rewards with direct competitive advantage while eliminating the secondary markets that existed for physical trading card games.
- The UK government declined to extend the Gambling Act 2005 to loot boxes, relying instead on industry self-regulation, a position under growing pressure from public concern and potential legislation.
- Physical card pack distribution has historically been self-regulated and likened to surprise mechanics such as Kinder Eggs, in contrast to the more varied and opaque probability systems used in digital titles.
Pokémon TCG Pocket: Player Count, Revenue & Downloads
Pokémon TCG Pocket represents a strategic pivot for The Pokémon Company, moving away from the complex, competitive rules of traditional digital card games toward a mobile-first, casual-friendly experience.
- Pokémon TCG Pocket has generated over $800 million in total revenue since its global launch on October 30, 2024.
- The game maintains a consistent monthly revenue between $30 million and $50 million, with daily earnings fluctuating between $1 million and $3 million.
- The title has reached 116 million total downloads, currently averaging approximately 3 million new installs per month.
Companies behind it
As the documents state it.
