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Paperboy

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Documents about Paperboy

Cover of Shroom and Gloom Sets September 10 Early Access Launch Date
Article

Shroom and Gloom Sets September 10 Early Access Launch Date

Johannesburg-based studio Team Lazerbeam has announced that its fungal roguelike deckbuilder Shroom and Gloom will enter Early Access on Steam on September 10, 2026.

  • South African studio Team Lazerbeam will launch its fungal roguelike deckbuilder, Shroom and Gloom, into Early Access on September 10, 2026.
  • The game has achieved significant pre-launch traction on Steam, reaching 206,233 wishlists as of June 2026.
  • Team Lazerbeam has set a new post-announcement goal of reaching 250,000 Steam wishlists by the Early Access launch date.
Games Industry AfricaSep 2026
Cover of A New Angle on Parallel Languages: The Contribution of Visual Arts to a Vocabulary of Graphical Projection in Video Games
Article

A New Angle on Parallel Languages: The Contribution of Visual Arts to a Vocabulary of Graphical Projection in Video Games

Graphical projection has been underused and loosely described in game studies, where press and players rely on catch-all labels such as "top-down" and "isometric."

  • The paper argues that game studies relies on loose labels such as "top-down view" and "isometric graphics" and proposes art-historical terminology, classified by underlying projection principles rather than by technology, as a sturdier analytical framework.
  • Perspective (rooted in Alberti's treatise) simulates human vision through foreshortening, whereas parallel projection preserves relationships between axes; pictorial projection splits into oblique forms (cavalier, cabinet) and axonometric forms (isometric, dimetric, trimetric).
  • Dimetric rendering with its 2:1 pixel ratio is far more common in practice than true isometric projection, a point the author uses to show that the popular label often misdescribes what games actually display.
G|A|M|E – The Italian Journal of Game StudiesMar 2013