Never Alone: Kisima Ingitchuna
Game
- How much revenue has Never Alone: Kisima Ingitchuna made?
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- What do industry reports say about Never Alone: Kisima Ingitchuna's performance?
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Documents about Never Alone: Kisima Ingitchuna
Article
The State of Native Representation in Videogames
"The State of Native Representation in Videogames" offers a critical analysis of how Native peoples are portrayed in video games, from 1971 to projected trends in 2025, primarily from a Native perspective.
- The report argues that videogame depictions of Native peoples have been dominated by negative, stereotyped, and often exploitative portrayals, citing examples from Custer's Revenge (1982) to Red Dead Redemption 2 (2018) and Horizon Zero Dawn (2017), which it says erase living Native communities while appropriating their symbols.
- The central conclusion is that games are most respectful when Native peoples tell their own stories, framing the issue as one of authorship and self-determination as much as individual content choices.
- Never Alone (2014) is presented as a model for the industry as the first game produced by an Indigenous-owned studio.
Eludamos: Journal for Computer Game CultureDec 2025
Companies behind it
As the documents state it.
