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Mini Metro

GameBy Dinosaur Polo Club

4 documents in the library are about Mini Metro, from writers such as Extra Credits, Gamecity Hamburg and Game Developers Conference. Each has a summary and key insights with the page they come from.

Documents
4
newest 15 Mar 2026
Steam revenue
$6.0M
estimate, to date
Sold on Steam
916K
units

Connections

Each row is a game or company named alongside Mini Metro, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$6.0M
Units sold
916K
Last 12 months
$157K
24K units
Price
$9.99
Positive reviews
96%
of 17K reviews
Peak players
2,084
at the same time
Followers
54K
Average playtime
8 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$364K53K
2020$321K47K
2021$314K49K
2022$251K37K
2023$233K35K
2024$183K26K
2025$178K26K
2026 so far$120K17K

On Steam since Aug 5, 2014 · Developer Dinosaur Polo ClubSteam store page

Documents about Mini Metro

Cover of 10 Best Paid Mobile Games with No Ads
Article

10 Best Paid Mobile Games with No Ads

The primary purpose of this analysis is to curate a selection of high-quality, premium mobile games that offer a complete user experience without the intrusion of advertisements, timers, or aggressive monetization tactics.

  • Premium mobile games prioritize gameplay quality by eliminating advertisements, timers, and aggressive monetization tactics common in free-to-play models.
  • The ten recommended titles—Dead Cells, Stardew Valley, Slay the Spire, Bloons TD 6, Pocket City 2, Monument Valley, The Room, Mini Metro, Terraria, and Minecraft—span action, strategy, simulation, and puzzle genres.
  • Upfront pricing for these high-quality titles typically ranges from $0.99 to $9.99, depending on regional availability and promotional pricing.
UdonisMar 2026
Cover of Mini Metro: When Less is More
29 min
Game Developers Conference29 min

Mini Metro: When Less is More

The development of the user interface for the strategy game Mini Metro serves as a case study in how minimalist design choices can foster player discovery and engagement.

  • Mini Metro achieved commercial success with 800,000 units sold and over three million dollars in gross revenue, maintaining a 96% positive rating on Steam.
  • The design team prioritized minimalist UI by omitting complex HUDs, leaderboards, and meta-progression systems to focus entirely on the core gameplay loop of network optimization.
  • Development spanned two years and involved extensive visual iteration, resulting in the creation of over 4,000 images and 112 preview videos.
Game Developers ConferenceJan 2018
Cover of Games You Might Not Have Tried: Winter 2015 - Find New Games - Extra Credits
8 min
Extra Credits8 min

Games You Might Not Have Tried: Winter 2015 - Find New Games - Extra Credits

This selection of video games highlights titles from late 2015 that offer unique design concepts, innovative mechanics, or compelling narratives that may have been overlooked by mainstream audiences.

  • Undertale (2015) is highlighted for its innovative subversion of JRPG tropes, specifically through a combat system that allows for a pacifist playstyle.
  • The Beginner’s Guide offers a unique narrative focus on the creative process, exploring themes of self-doubt and the psychological struggle for validation.
  • The Black Watchmen demonstrates the effective integration of alternate reality game (ARG) mechanics to create an immersive, non-traditional gameplay experience.
Extra CreditsDec 2015
Cover of Games Lift: 'consider it' Get the Green Light
Article

Games Lift: 'consider it' Get the Green Light

The Games Lift Incubator, an initiative based in Hamburg, Germany, serves as a professional development platform for emerging game projects.

  • The Hamburg-based Games Lift Incubator provides emerging game developers with workshops, industry mentoring, and financial grants to transition projects from conceptual ideas to market-ready demonstrations.
  • Developers Timo Schneider and Kevin Westphal of 'consider it' successfully pivoted from enterprise software to game design by utilizing the incubator's resources.
  • The project 'supernightshift' originated as a mobility-tracking application for the World Congress on Intelligent Transport Systems before being adapted into a strategy-based mobile game.
Gamecity Hamburg