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Metal Slug

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Article

Can Itch.io Success Translate to Steam Success?

The transition from itch.io prototype to a commercial Steam release is a common strategy for independent developers, yet success on the former does not guarantee performance on the latter.

  • Itch.io serves as an effective, low-risk environment for prototyping and gathering community feedback, which should be prioritized over using Steam Early Access for initial development testing.
  • Successful transitions from Itch.io to Steam often require a significant increase in visual fidelity and system complexity; for example, 'Die in the Dungeon' successfully converted a game jam project into a full release with 1,694 reviews by rebuilding graphics and systems.
  • Games that fail to provide a clear, high-fidelity upgrade from their Itch.io prototype to the full Steam release, such as 'Tiny Kingdom', risk underperforming despite having strong initial interest and 10,000+ wishlists.
How To Market A GameMay 2025
Cover of How Cloverpit Added 100k Steam Wishlists in a Week
Article

How Cloverpit Added 100k Steam Wishlists in a Week

The rapid acquisition of 100,000 Steam wishlists for the unreleased title Cloverpit serves as a case study in effective game marketing through strategic demo releases and influencer engagement.

  • Cloverpit secured 100,000 Steam wishlists in seven days by launching a demo during the Triple I Initiative showcase to avoid the saturation of Steam Next Fest.
  • The game’s demo achieved 200,000 total activations and reached a peak of 3,200 concurrent players.
  • Player engagement metrics were strong, with a median playtime exceeding one hour and 7% of users playing for more than five hours.
GameDiscoverCoApr 2025
Cover of PulluP Entertainment Q3 2024 Financial Results
Article

PulluP Entertainment Q3 2024 Financial Results

PulluP Entertainment’s financial results for the third quarter ending December 31, 2024, demonstrate significant growth, primarily fueled by the commercial success of Warhammer 40,000: Space Marine 2.

  • PulluP Entertainment reported Q3 revenue of €100.8 million, representing a 132.7% year-over-year increase driven primarily by the success of Warhammer 40,000: Space Marine 2.
  • Revenue from new game releases surged nearly 8x year-over-year, rising from €8.9 million to €68.5 million.
  • Warhammer 40,000: Space Marine 2 reached 6 million unique players as of January 16, 2025, serving as the primary revenue driver for the company.
Game World ObserverJan 2025
Article

Which Games Hit Big in Steam's June 2024 Next Fest?

This analysis examines the performance of upcoming video games during the June 2024 Steam Next Fest and concurrent "not-E3" summer showcases.

  • Black Myth: Wukong added 850,000 wishlists during the June 2024 showcase period, reaching a total of approximately four million wishlists.
  • Once Human emerged as the top-performing Next Fest title, recording 14,200 new followers and 19,500 peak concurrent users.
  • Tiny Glade achieved significant market penetration as a 'cozy' title, surpassing one million total wishlists.
GameDiscoverCoMar 2024
Cover of Global Mobile Games in August: August 2023
Article

Global Mobile Games in August: August 2023

The August 2023 snapshot of the global mobile gaming market highlights a mix of sustained franchise performance and emerging titles. In revenue, MONOPOLY GO! dominated the U.S.

  • MONOPOLY GO! led the U.S. App Store in August 2023 with $72.5 million in revenue, marking a 67% increase over July.
  • Casual and idle games saw massive download spikes, led by My Perfect Hotel with 5.3 million iOS downloads (a 10x increase) and Football League 2023 with 16.5 million Google Play downloads (a 180% MoM increase).
  • High-end titles maintained strong revenue, with Fate/Grand Order surpassing $7 billion in lifetime earnings and MiHoYo’s Honkai: Star Rail and Genshin Impact generating $47.2 million and $17.8 million respectively.
SocialPetaNov 2023
Cover of Metal Slug: Awakening Market Analysis: China
Article

Metal Slug: Awakening Market Analysis: China

Metal Slug: Awakening has demonstrated significant commercial success in the Chinese mobile gaming market shortly after its launch.

  • Metal Slug: Awakening, a co-development between Tencent TiMi and SNK Playmore, generated over $9 million in revenue and 1.66 million downloads in China within its first eight days.
  • The title achieved significant market penetration in China, reaching the #1 spot for downloads and the #4 spot for revenue on mobile charts.
  • Prior to its Chinese release, the game underwent a soft launch in Indonesia and the Philippines, facilitated by the Vietnamese publisher VNG Games.
GameMakersApr 2023