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Metal Slug

Game

Documents about Metal Slug

Cover of What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture
Whitepaper8 pages

What Videogame Making Can Teach Us About Literacy and Learning: Alternative Pathways into Participatory Culture

Youth video game making in a Los Angeles Computer Clubhouse serves as the basis for an argument that building games offers an alternative route into participatory culture, one that addresses the participation gap, the transparency problem, and the ethics challenge identified in Jenkins' work.

  • The study argues that building video games offers an alternative route into participatory culture, cultivating design skills and critical awareness as a counterpoint to passive media consumption, and addressing the participation gap, transparency problem, and ethics challenge identified in Jenkins' work.
  • An archival analysis of 11,926 files collected over two years at a Los Angeles Computer Clubhouse found Scratch was the most-used design software, accounting for 643 files or 5.3 percent of the total after excluding saved web images, which dominated the corpus.
  • Preliminary indications suggest programming complexity and community expertise grew in the second year, though the authors stress these trends are provisional because analyses of programming sophistication remain ongoing.
DiGRAJan 2007