
Mafia
GameBy Illusion Softworks · Released Aug 29, 2002
Documents about Mafia
Take-Two Interactive Q2 Fiscal Year 2025 Conference Call
Take-Two Interactive’s second quarter fiscal year 2025 results demonstrate strong financial performance, with net bookings reaching $1.47 billion, hitting the top end of the company’s guidance range.
- Take-Two Interactive reported Q2 fiscal 2025 net bookings of $1.47 billion, maintaining full-year guidance of $5.55 to $5.65 billion and projecting record-level bookings for fiscal years 2026 and 2027.
- Grand Theft Auto VI is scheduled for release in the fall of 2025, supported by a pipeline that includes Borderlands 4 and Mafia: The Old Country.
- Recurrent consumer spending remains the company's primary revenue driver, accounting for 81% of total net bookings during the quarter.
Take-Two 10-Q — Q3 FY2021 (February 2021)
Take-Two Interactive Software experienced a robust Q3 FY2021, reporting net revenue of $860.9 million—an 8% increase from the prior year—and gross profit of $514.6 million, driven by strong sales across its flagship franchises such as NBA 2K, Grand Theft Auto Online, and Mafia.
- Take-Two reported Q3 FY2021 net revenue of $860.9 million, an 8% year-over-year increase, with net income reaching $182.2 million.
- Digital sales accounted for 85.5% of total net revenue, supported by a 22.4% increase in nine-month net bookings.
- Grand Theft Auto titles remain a critical revenue pillar, representing 28.9% of the company's total net revenue.
Take-Two Interactive Form 10-Q: Q1 Fiscal Year 2017
Take-Two Interactive’s financial performance for the first quarter of fiscal year 2017 reflects a strategic transition toward digital distribution and a continued reliance on key intellectual property.
- Grand Theft Auto products remain a critical revenue driver, accounting for 41.5% of Take-Two’s net revenue for the three months ended June 30, 2016.
- The company maintains a $100 million credit agreement expiring August 18, 2019, which had no outstanding borrowings as of June 30, 2016.
- Take-Two issued $283.2 million in 1.00% convertible notes due in 2018, which are convertible into approximately 13.36 million shares of common stock at an initial price of $21.52 per share.
Take-Two Interactive Form 10-Q: Q2 FY2012
Take-Two Interactive’s financial performance for the second quarter of fiscal year 2012 reflects a period of transition characterized by a strategic focus on core publishing operations under the Rockstar Games and 2K labels.
- Net revenue for the three months ended September 30, 2011, decreased by $137.9 million compared to the prior year, primarily driven by the absence of major 2010 releases like Red Dead Redemption, Mafia II, and Sid Meier's Civilization V.
- Take-Two remains heavily dependent on the console market, with Sony, Microsoft, and Nintendo platforms accounting for 90.4% of net revenue for the six months ended September 30, 2011.
- The company maintains a strategy of focusing on a select number of high-quality titles and internal development to build long-term franchises, while mitigating the impact of used game sales through the release of downloadable content.
Take-Two Interactive Form 10-Q: Q3 2011
Take-Two Interactive’s financial position for the period ending December 31, 2010, reflects a strategic pivot toward core publishing operations following the divestiture of the Jack of all Games distribution business.
- Take-Two maintained a $140 million credit facility expiring July 3, 2012, with no outstanding borrowings as of December 31, 2010.
- Selling and marketing expenses decreased by $14.1 million for the three months ended December 31, 2010, compared to the prior year, primarily due to lower advertising spend following the October 2009 launch of Borderlands.
- General and administrative expenses fell by $2.9 million for the three months ended December 31, 2010, driven by reduced professional fees, lower settlement costs, and corporate cost-cutting initiatives.