Kamen Rider
Game
9 documents in the library are about Kamen Rider, from writers such as Bandai Namco and GameRefinery. Each has a summary and key insights with the page they come from.
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Key figures from the reports
The Toys and Hobby segment was the primary growth driver, achieving 200.98 billion yen in sales, a 9.3% increase fueled by Mobile Suit Gundam, Kamen Rider, and Dragon Ball.
Bandai Namco, 2020 · Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2020, p. 2
The Toys and Hobby segment generated 183.96 billion yen in sales, fueled by the success of key intellectual properties including Dragon Ball, Mobile Suit Gundam, and Kamen Rider.
Bandai Namco, 2019 · Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2019, p. 2
The Toys and Hobby segment achieved 186.3 billion yen in sales, driven by established franchises such as Mobile Suit Gundam and Kamen Rider alongside the Aikatsu! brand.
Bandai Namco, 2014 · Bandai Namco Holdings Financial Highlights: Fiscal Year Ended March 2014, p. 2
The Toys and Hobby segment generated 136.5 billion yen, anchored by key intellectual properties including Mobile Suit Gundam, Kamen Rider, and Power Rangers.
Bandai Namco, 2014 · Bandai Namco Holdings Financial Highlights: Third Quarter Fiscal Year 2014, p. 2
Documents about Kamen Rider
Bandai Namco Holdings Financial Highlights for the First Quarter: FY2027.3
Bandai Namco Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2027.
- Bandai Namco Holdings reported a strong first quarter for FY2027.3, with net sales reaching 328.5 billion yen (up 9.3% YoY) and operating profit rising significantly to 69.2 billion yen (up 33.3% YoY).
- The Toys and Hobby segment was the primary growth driver, with sales surging 31.2% YoY to 192.8 billion yen and operating profit jumping 88.8% to 53.9 billion yen.
- The Digital Business segment experienced a decline in performance, with sales dropping 15.7% YoY to 90.9 billion yen and operating profit falling 30.8% to 15.0 billion yen.
Analyst Bulletin: Mobile Game Market Review March 2021
The March 2021 mobile game market review provides a comprehensive analysis of industry trends, feature updates, and new title performances across the United States, China, and Japan.
- The Battle Pass model continues to gain traction as a primary tool for boosting retention and monetization, with games like House of Fun: Casino Slots 777 and The Seven Deadly Sins: Grand Cross implementing or revamping these systems in March 2021.
- Major mobile titles are increasingly integrating complex, multi-stage event mechanics, such as Genshin Impact’s Windblume Festival, which combined storyline quests, cutscenes, and mini-games, and Star Wars: Galaxy of Heroes’ two-week Conquest mode.
- Collaborations remain a high-impact strategy for driving engagement, exemplified by Two Dots’ word-puzzle event with Chobani and Kotodaman’s trivia-based collaboration with the Demon Slayer anime franchise.
Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2020
Bandai Namco Holdings’ financial results for the third quarter of the fiscal year ending March 31, 2020, demonstrate stable performance across its diversified entertainment portfolio.
- Bandai Namco Holdings reported net sales of 532.57 billion yen for the first nine months of the fiscal year ending March 31, 2020, a 0.7% increase year-over-year.
- Operating profit grew by 3.2% to 72.10 billion yen, resulting in an operating margin of 13.5%.
- The Toys and Hobby segment was the primary growth driver, achieving 200.98 billion yen in sales, a 9.3% increase fueled by Mobile Suit Gundam, Kamen Rider, and Dragon Ball.
Bandai Namco Holdings: Financial Highlights for the Third Quarter of the Fiscal Year Ending March 31, 2019
Bandai Namco Holdings reported strong financial growth for the first nine months of the fiscal year ending March 31, 2019.
- Bandai Namco Holdings achieved consolidated net sales of 528.76 billion yen for the first nine months of the fiscal year ending March 31, 2019, a 109.4% increase year-over-year.
- Operating profit rose to 69.86 billion yen, marking a 130.7% increase compared to the same period in the previous fiscal year.
- The Network Entertainment segment was the primary revenue driver at 238.52 billion yen, supported by strong performance in network content and home video games.
Bandai Namco Holdings Fiscal Year Ended March 2018: 2nd Quarter Result Presentation
The Bandai Namco Holdings fiscal year 2018 second-quarter results presentation outlines the company’s financial performance for the first half of the fiscal year ending March 2018.
- Bandai Namco reported consolidated net sales of 308.8 billion yen and an operating profit of 34.9 billion yen for the first half of the fiscal year ending March 2018, exceeding both previous year results and initial forecasts.
- The Network Entertainment segment, driven by titles such as Dragon Ball Z Dokkan Battle and Tekken, served as the primary growth engine for the company's financial performance.
- The Toys and Hobby segment experienced a slight year-over-year decline in sales and profit, despite steady performance from established intellectual properties like Kamen Rider and Gundam.
Bandai Namco Holdings Financial Highlights: Fiscal Year Ended March 2014
Bandai Namco Holdings reported strong financial performance for the fiscal year ended March 2014, characterized by growth in net sales and a diversified portfolio across toys, digital content, and amusement facilities.
- Bandai Namco Holdings reported consolidated net sales of 507.6 billion yen for the fiscal year ended March 2014, a 4.2% increase over the previous year, with operating income reaching 44.6 billion yen.
- The Content business segment served as the primary revenue driver, generating 278.4 billion yen through home video game software, network content, and arcade machines.
- The company sold 22.28 million units of home video game software globally across 207 titles, with Dark Souls II and God Eater 2 identified as key contributors to this volume.
Bandai Namco Holdings Financial Highlights: Third Quarter Fiscal Year 2014
Bandai Namco Holdings’ financial results for the third quarter of the fiscal year ending March 2014 demonstrate sustained growth across its primary business segments.
- Bandai Namco reported consolidated net sales of 368.1 billion yen for the first nine months of FY2014, a 105% increase over the previous year.
- Operating income reached 42.8 billion yen with an 11.6% margin, putting the company on track to meet 99.5% of its annual sales forecast and 92.5% of its operating income target.
- The Content business segment was the primary revenue driver at 197.8 billion yen, fueled by strong performance in game software and arcade machine sales.
Bandai Namco Group Information Meeting: Second Quarter of the Fiscal Year Ending March 2012
The Bandai Namco Group’s financial results for the first half of the fiscal year ending March 2012 demonstrate significant growth in both net sales and operating income compared to the previous year.
- Bandai Namco reported strong first-half growth for the fiscal year ending March 2012, with net sales reaching 194.2 billion yen and operating income rising to 15.7 billion yen, up from 173.5 billion yen and 5.0 billion yen in the previous year.
- Due to performance exceeding initial forecasts, the company increased its full-year projections to 420 billion yen in net sales and 25 billion yen in operating income.
- The Content segment achieved a significant turnaround, shifting from an operating loss in the previous year to a profit of 5.3 billion yen, driven by arcade machine sales, the success of 'Tales of Xillia,' and an expanding social game subscriber base.
Bandai Namco Group Information Meeting: Second Quarter of the Fiscal Year Ending March 2011
The Bandai Namco Group’s second-quarter fiscal year 2011 information meeting outlines a period of financial recovery and strategic realignment.
- Bandai Namco achieved a financial turnaround in the first half of fiscal year 2011, reporting 5.0 billion yen in operating income compared to a 2.6 billion yen loss in the same period the previous year.
- Consolidated net sales for the first half of the fiscal year reached 173.5 billion yen, marking a slight year-over-year increase.
- The Toys and Hobby segment served as the primary growth driver, fueled by strong performance from established Japanese character franchises like Kamen Rider and card-based games.