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Idle Adventure

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Documents about Idle Adventure

Cover of Ragnarok: Adventures Release in Japan: Pre-registration Now Open
Article

Ragnarok: Adventures Release in Japan: Pre-registration Now Open

GungHo Online Entertainment announced on August 13, 2026 that it will launch "Ragnarok: Adventures" in Japan and opened pre-registration the same day.

  • GungHo Online Entertainment will launch Ragnarok: Adventures in Japan in 2026, with pre-registration currently open for the auto-battle RPG.
  • The game adapts the Ragnarok Online IP for mobile-first audiences by utilizing a vertical, one-handed screen orientation and an idle progression system.
  • Despite its casual-focused mechanics, the title retains core RPG features including job classes, stat allocation, and skill customization.
GungHo Online EntertainmentAug 2026
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: March 2026

Last War: Survival Game remained the world's highest-grossing mobile game in March 2026, followed by Honor of Kings, Whiteout Survival, Royal Match and Gossip Harbor.

  • Global mobile game consumer spending reached $6.7 billion in March 2026, marking a 2% month-over-month increase, with the United States accounting for 31% of total revenue.
  • Last War: Survival Game maintained its position as the highest-grossing mobile game globally in March 2026, bolstered by seasonal events like the Holi Festive Gift and Easter Celebration.
  • Global mobile game downloads totaled 3.8 billion in March 2026, a 9% increase month-over-month, led by India with 616 million downloads (16.6% of the total).
Sensor TowerApr 2026
Cover of Global Top Mobile Games: February 2025
Article

Global Top Mobile Games: February 2025

This report provides an analysis of the global mobile game market in February 2025, focusing on top performers in advertising, revenue, and downloads across both mobile games and mini-games.

  • The Ragnarok franchise dominated February 2025 with three new titles entering the top-20 rankings, supported by a massive campaign of 6,000 deduplicated ad creatives primarily targeting Indonesian, English, Thai, and Portuguese speakers.
  • Last War led the App Store with $80 million in February revenue, while Dragon Ball Z Dokkan Battle saw a significant 320% month-over-month revenue surge to $20 million.
  • Google Play performance was bolstered by strong growth from major titles, with Monopoly Go! and Pokémon TCG Pocket reporting revenue increases of 27% and 43%, respectively.
SocialPetaApr 2025
Article

RPG Share of Mobile Game Revenue in the South Korean Market

The South Korean mobile game market is experiencing a significant shift in revenue distribution, with the RPG genre's share falling below 50% for the first time in May 2024.

  • The RPG genre's share of mobile game revenue in the Korean market fell below 50% for the first time in May 2024, indicating a shift in the market dominated by RPGs.
  • Within the RPG sub-genres, MMORPGs saw their share of mobile RPG revenue decrease from 78.8% in 2020 to 56.2% in 2024 (January-July figures).
  • Idle RPGs experienced significant growth, increasing their revenue share from 1.7% in 2020 to 16% in 2024, becoming the second-largest RPG sub-genre.
Sensor TowerAug 2024
Article

2024 First Half Mobile Game Market Review: South Korea

The 2024 First Half Mobile Game Market Review for South Korea reveals a notable shift in the market, characterized by a slight increase in overall revenue and a significant rise in the prominence of foreign-developed games.

  • In the first half of 2024, the South Korean mobile game market saw a slight revenue increase to approximately $2.75 billion, up from $2.72 billion in the first half of 2023. This growth was driven by a 10.3% increase in App Store revenue, despite a 2.3% decrease in Google Play Store revenue.
  • For the first time since 2017, five foreign games entered the top 10 revenue rankings in the South Korean mobile game market during the first half of 2024, indicating a shift in player preferences and market dynamics.
  • Five foreign publishers—FirstFun, Joy Net Games, Century Games, Supercell, and miHoYo—entered the top 10 publisher revenue rankings in South Korea for the first half of 2024, a first in the last decade.
Sensor TowerJul 2024
Cover of Analyst Bulletin: Mobile Game Market Review June 2021
Article

Analyst Bulletin: Mobile Game Market Review June 2021

GameRefinery's June 2021 Analyst Bulletin surveys notable live-ops updates, feature launches, and new top-grossing entrants across the US, Chinese, and Japanese mobile game markets, drawing on the firm's regional analysts' monthly picks.

  • Sonic the Hedgehog’s 30th-anniversary campaign drove widespread cross-promotion in June 2021, featuring collaborations across multiple titles including Ulala: Idle Adventure, Identity V, and Hokuto no Ken LEGENDS ReVIVE.
  • Royal Match integrated a Battle Pass system priced at $9.99, a higher monthly price point compared to competitors like Playrix ($4.99) and Matchington Mansion ($6.99).
  • League of Legends: Wild Rift introduced its first mobile-specific social feature, 'Close Friends,' which allows players to share champion pools and unlock perks by earning friendship points through cooperative play.
GameRefineryJul 2021
Cover of How To Keep Your Players Engaged With Communal Mechanics
Article

How To Keep Your Players Engaged With Communal Mechanics

Communal mechanics such as guilds have long driven engagement and loyalty in midcore mobile games, and by 2019 they were spreading into top-grossing casual titles.

  • Communal mechanics are a primary differentiator for top 200 grossing games, with over half of mid-core titles in this bracket utilizing co-op tasks, shared development efforts, and asynchronous PvE.
  • Guilds serve as the primary foundation for communal features, though developers can successfully implement co-op mechanics without them, such as the temporary 'Parties' in The Sims Mobile or 'Pacts' in Art of Conquest.
  • Co-op development efforts, such as guild-leveling in Big Fish Casino or fort-building in Pixel Gun 3D, drive long-term engagement by allowing players to work toward shared progression goals.
GameRefineryFeb 2020
Cover of Broaden Your Game's Audience With Hybrid Genres
Article

Broaden Your Game's Audience With Hybrid Genres

Blending genres can widen a mobile game's audience, and the clearest evidence comes from two hybrids: puzzle RPGs and idler RPGs.

  • Hybridizing genres allows developers to expand their target audience by blending casual core loops with deeper meta-layers, such as RPG character development or storylines.
  • Puzzle RPGs are a proven successful hybrid in the West and Japan, utilizing deeper meta-layers to create more effective monetization sinks and re-engagement loops compared to traditional match-3 games.
  • Idler RPGs, such as 'Ulala: Idle Adventure,' leverage sticky action-waiting loops combined with RPG meta-elements like PvP and guild mechanics to drive retention and monetization.
GameRefineryJan 2020