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Idle Adventure

Game

15 documents in the library are about Idle Adventure, from writers such as Netmarble, GameRefinery and Sensor Tower. Each has a summary and key insights with the page they come from.

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15
newest 13 Aug 2026

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Each row is a game or company named alongside Idle Adventure, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

Documents about Idle Adventure

Cover of Ragnarok: Adventures Release in Japan: Pre-registration Now Open
Article

Ragnarok: Adventures Release in Japan: Pre-registration Now Open

GungHo Online Entertainment announced on August 13, 2026 that it will launch "Ragnarok: Adventures" in Japan and opened pre-registration the same day.

  • GungHo Online Entertainment will launch Ragnarok: Adventures in Japan in 2026, with pre-registration currently open for the auto-battle RPG.
  • The game adapts the Ragnarok Online IP for mobile-first audiences by utilizing a vertical, one-handed screen orientation and an idle progression system.
  • Despite its casual-focused mechanics, the title retains core RPG features including job classes, stat allocation, and skill customization.
GungHo Online EntertainmentAug 2026
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: March 2026

Last War: Survival Game remained the world's highest-grossing mobile game in March 2026, followed by Honor of Kings, Whiteout Survival, Royal Match and Gossip Harbor.

  • Global mobile game consumer spending reached $6.7 billion in March 2026, marking a 2% month-over-month increase, with the United States accounting for 31% of total revenue.
  • Last War: Survival Game maintained its position as the highest-grossing mobile game globally in March 2026, bolstered by seasonal events like the Holi Festive Gift and Easter Celebration.
  • Global mobile game downloads totaled 3.8 billion in March 2026, a 9% increase month-over-month, led by India with 616 million downloads (16.6% of the total).
Sensor TowerApr 2026
Cover of Netmarble 4Q 2025 & FY 2025 Earnings Results
Financial report13 pages

Netmarble 4Q 2025 & FY 2025 Earnings Results

Netmarble's 4Q25 and FY2025 unaudited consolidated K-IFRS results show record-high revenue since its IPO, combined with sharply improved profitability from continued cost optimization.

  • Netmarble achieved record annual revenue of KRW 2,835.1 billion in 2025, a 6.4% year-over-year increase, with EBITDA rising 30.8% to KRW 484.0 billion.
  • Q4 2025 performance showed significant momentum with revenue of KRW 797.6 billion and EBITDA of KRW 148.9 billion, representing year-over-year growth of 22.9% and 102.9% respectively.
  • Despite strong operating profits, the company recorded a Q4 2025 net loss of KRW 35.9 billion due to impairment losses recognized on intangible assets.
NetmarbleFeb 2026
Cover of Netmarble 3Q 2025 Earnings Results
Financial report10 pages

Netmarble 3Q 2025 Earnings Results

Netmarble's third-quarter 2025 results show consolidated revenue of KRW 696.0bn, down 3.0% quarter-on-quarter but up 7.5% year-on-year. EBITDA reached KRW 122.4bn (up 19.1% YoY, down 6.6% QoQ) at a 17.6% margin.

  • Netmarble reported Q3 2025 revenue of KRW 696.0 billion, a 7.5% year-over-year increase driven by new titles like VAMPIR and the expansion of Seven Knights Re:BIRTH.
  • Operating profit margins reached 13.1%, bolstered by a reduced commission-to-revenue ratio resulting from a higher proportion of in-house intellectual property sales.
  • Overseas markets remain the primary revenue driver at 68% of total earnings, with North America contributing 34% and Korea 32%.
NetmarbleNov 2025
Cover of Global Top Mobile Games: February 2025
Article

Global Top Mobile Games: February 2025

This report provides an analysis of the global mobile game market in February 2025, focusing on top performers in advertising, revenue, and downloads across both mobile games and mini-games.

  • The Ragnarok franchise dominated February 2025 with three new titles entering the top-20 rankings, supported by a massive campaign of 6,000 deduplicated ad creatives primarily targeting Indonesian, English, Thai, and Portuguese speakers.
  • Last War led the App Store with $80 million in February revenue, while Dragon Ball Z Dokkan Battle saw a significant 320% month-over-month revenue surge to $20 million.
  • Google Play performance was bolstered by strong growth from major titles, with Monopoly Go! and Pokémon TCG Pocket reporting revenue increases of 27% and 43%, respectively.
SocialPetaApr 2025
Article

RPG Share of Mobile Game Revenue in the South Korean Market

The South Korean mobile game market is experiencing a significant shift in revenue distribution, with the RPG genre's share falling below 50% for the first time in May 2024.

  • The RPG genre's share of mobile game revenue in the Korean market fell below 50% for the first time in May 2024, indicating a shift in the market dominated by RPGs.
  • Within the RPG sub-genres, MMORPGs saw their share of mobile RPG revenue decrease from 78.8% in 2020 to 56.2% in 2024 (January-July figures).
  • Idle RPGs experienced significant growth, increasing their revenue share from 1.7% in 2020 to 16% in 2024, becoming the second-largest RPG sub-genre.
Sensor TowerAug 2024
Cover of Netmarble 2Q 2024 Earnings Results
Financial report11 pages

Netmarble 2Q 2024 Earnings Results

Netmarble's second-quarter 2024 results show the strongest quarterly performance since its IPO, driven by three new game launches and a structurally improved cost base.

  • Netmarble achieved record-high quarterly revenue of KRW 782.1 billion and EBITDA of KRW 151.1 billion in 2Q 2024, marking a 29.6% year-over-year revenue increase.
  • The launch of 'Solo Leveling:ARISE' was a primary growth driver, contributing 20% of the company's total revenue for the quarter.
  • Net profit reached KRW 162.3 billion, bolstered by non-operating income from the liquidation of holding assets.
NetmarbleAug 2024
Article

2024 First Half Mobile Game Market Review: South Korea

The 2024 First Half Mobile Game Market Review for South Korea reveals a notable shift in the market, characterized by a slight increase in overall revenue and a significant rise in the prominence of foreign-developed games.

  • In the first half of 2024, the South Korean mobile game market saw a slight revenue increase to approximately $2.75 billion, up from $2.72 billion in the first half of 2023. This growth was driven by a 10.3% increase in App Store revenue, despite a 2.3% decrease in Google Play Store revenue.
  • For the first time since 2017, five foreign games entered the top 10 revenue rankings in the South Korean mobile game market during the first half of 2024, indicating a shift in player preferences and market dynamics.
  • Five foreign publishers—FirstFun, Joy Net Games, Century Games, Supercell, and miHoYo—entered the top 10 publisher revenue rankings in South Korea for the first half of 2024, a first in the last decade.
Sensor TowerJul 2024
Cover of Netmarble 1Q 2024 Earnings Results
Financial report10 pages

Netmarble 1Q 2024 Earnings Results

Netmarble's first-quarter 2024 consolidated results, prepared under K-IFRS and unaudited, show a quarter of softer top-line performance but sharply improved year-over-year profitability, with the absence of any new game launch cited as the main driver of quarterly declines.

  • Netmarble reported Q1 2024 revenue of KRW 585.4 billion, a 12.0% decrease quarter-over-quarter and a 2.9% decline year-over-year, primarily due to a lack of new game launches.
  • The company recorded an operating profit of KRW 3.7 billion and a net loss of KRW 9.9 billion, the latter of which was partially offset by tax effects from asset liquidations.
  • Operational efficiency measures led to a 10.1% quarter-over-quarter reduction in operating costs, driven by a 1.8% decrease in labor costs and a 20.5% cut in marketing spend.
NetmarbleMay 2024
Cover of GungHo Online Entertainment Financial Results: Fiscal Year Ended December 31, 2023
Financial report24 pages

GungHo Online Entertainment Financial Results: Fiscal Year Ended December 31, 2023

GungHo Online Entertainment's fiscal 2023 results briefing (February 14, 2024) centers on a strategy of strengthening global development and distribution while reporting higher consolidated net sales and operating profit for the year ended December 31, 2023.

  • GungHo Online Entertainment achieved consolidated net sales of 125.3 billion yen for the fiscal year ended December 31, 2023.
  • The company’s global revenue ratio reached 64% in 2023, a significant increase from 11% in 2016, driven by international distribution of mobile and PC titles.
  • Financial stability remains heavily reliant on the flagship mobile title Puzzle & Dragons and the global expansion of the Ragnarok franchise managed by subsidiary Gravity.
GungHo Online EntertainmentFeb 2024
Cover of Netmarble 4Q 2023 & FY 2023 Earnings Results
Financial report13 pages

Netmarble 4Q 2023 & FY 2023 Earnings Results

Netmarble's fourth-quarter and full-year 2023 results show a company still under margin pressure but with improving operating momentum late in the year.

  • Netmarble reported full-year 2023 revenue of KRW 2,501.4 billion, a 6.4% year-over-year decline, though Q4 revenue grew 5.4% quarter-over-quarter to KRW 664.9 billion.
  • Q4 EBITDA surged 146.5% to KRW 60.4 billion, driven by the performance of 'Seven Knights Idle Adventure' and 'MARVEL Contest of Champions'.
  • International markets generated 83% of total annual revenue, with North America serving as the primary contributor at 45%, followed by Korea (17%) and Europe (12%).
NetmarbleFeb 2024
Cover of Netmarble 3Q 2023 Earnings Results
Financial report11 pages

Netmarble 3Q 2023 Earnings Results

Netmarble's third-quarter 2023 results show a modest operational recovery amid continued bottom-line losses. Consolidated revenue reached KRW 630.6bn, up 4.5% quarter-on-quarter but down 9.2% year-on-year.

  • Netmarble reported a Q3 2023 revenue of KRW 630.6 billion, a 4.5% increase quarter-over-quarter, though still reflecting a 9.2% year-over-year decline.
  • The company remains unprofitable, recording an operating loss of KRW 21.9 billion and a net loss of KRW 28.4 billion for the quarter.
  • EBITDA improved significantly by 126.9% quarter-over-quarter to reach KRW 24.5 billion, resulting in an EBITDA margin of 3.9%.
NetmarbleNov 2023