Hitman: Absolution
5 documents in the library are about Hitman: Absolution, from writers such as Square Enix, Square Enix Holdings and The Game Business, the newest from 2025. Each has a summary and key insights with the page they come from.

Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world. Showcasing Io-Interactive’s new proprietary Glacier 2 technology, the game has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game design, Hitman Absolution combines much loved classic gameplay with completely new gameplay features for the Hitman franchise.
- Released
- Nov 19, 2012
- Developer
- IO Interactive
- Publishers
- Square Enix, Feral Interactive
- Genres
- Shooter, Tactical, Adventure
- Platforms
- PlayStation 3, Nintendo Switch 2, Android, PC (Microsoft Windows), iOS, Mac, Xbox 360, Nintendo Switch
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Hitman: Absolution
How Hitman’s wasteful toilets taught IO Interactive to make sustainable AAA games
IO Interactive’s current strategic trajectory centers on achieving sustainable AAA game development by prioritizing production efficiency and long-term franchise value over rapid, wasteful expansion.
- IO Interactive transitioned to a modular 'brick system' for the World of Assassination trilogy, allowing the reuse of foundational technology and assets to significantly reduce development costs across sequels.
- The studio prioritizes sustainable AAA development by focusing on iterative, service-based single-player experiences rather than rapid, wasteful production cycles.
- IO Interactive is applying its efficiency-focused development model to the upcoming 007 First Light, scheduled for release in 2026.
Square Enix Annual Report FY2013
Square Enix experienced a period of severe financial volatility during the fiscal year ended March 31, 2013, reporting its first operating loss since the 2003 merger.
- Square Enix reported a net loss of ¥13,714 million for the fiscal year ending March 31, 2013, marking its first operating loss since the 2003 merger despite a 15.7% increase in net sales to ¥147,981 million.
- The company incurred ¥11,210 million in extraordinary losses due to the disposal and revaluation of game content as part of a major organizational restructuring.
- High-definition (HD) titles, specifically Tomb Raider and Hitman: Absolution, failed to meet sales targets, leading to a structural crisis driven by high retail promotion costs and intense competition.
Square Enix Holdings: Briefing Session of Revisions to Consolidated Results Forecasts
Square Enix faces a severe financial downturn for the 2013 fiscal year, shifting from an initial operating profit projection of ¥7.5 billion to a realized operating loss of ¥6 billion and a net loss of ¥13 billion.
- Square Enix revised its FY2013 consolidated operating income forecast from a profit of ¥7.5 billion to a loss of ¥6.0 billion, a negative variance of ¥13.5 billion.
- The Digital Entertainment segment, specifically HD console games in North America and Europe, was the primary driver of the shortfall, contributing over ¥8 billion to the negative operating income variance.
- Key console titles including Sleeping Dogs, Hitman: Absolution, and Tomb Raider failed to meet internal sales targets, leading to additional costs from price protection and ineffective sales execution.
Briefing Session for Revisions to Consolidated Results Forecasts: Fiscal Year Ending March 31, 2013
Square Enix Holdings issued a significant downward revision to its consolidated earnings forecast for the fiscal year ending March 31, 2013, citing poor performance in its core Digital Entertainment segment.
- Square Enix revised its fiscal year 2013 forecast from a 3.5 billion yen profit to a 13 billion yen net loss, driven by poor performance in the Digital Entertainment segment.
- Operating income projections shifted from a 7.5 billion yen profit to a 6 billion yen loss, largely due to underperforming HD console titles in North American and European markets.
- Major titles including Sleeping Dogs, Hitman: Absolution, and Tomb Raider failed to meet unit sales targets, with North American sales volume reaching only two-thirds of European levels.
Financial Results for the Three-Month Period Ended June 30, 2012: Square Enix Holdings Co., Ltd.
Square Enix Holdings Co., Ltd. provides a financial overview for the three-month period ending June 30, 2012, detailing the company's consolidated performance and strategic outlook.
- Square Enix reported total consolidated net sales of 24.9 billion yen and an operating income of 1.2 billion yen for the quarter ending June 30, 2012.
- Net income reached 2.8 billion yen and recurring income rose to 3.5 billion yen, representing a significant year-over-year improvement.
- The Digital Entertainment segment served as the primary revenue driver with 11.3 billion yen in net sales, followed by the Amusement segment at 10.0 billion yen.