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Hill Climb Racing 2

Game

3 documents in the library are about Hill Climb Racing 2, from writers such as Deconstructor of Fun, Game World Observer and Two & a Half Gamers. Each has a summary and key insights with the page they come from.

Documents
3
newest 28 Oct 2026

Connections

Each row is a game or company named alongside Hill Climb Racing 2, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

Documents about Hill Climb Racing 2

Cover of 🚙 30 Rewarded Ads, No Daily Cap: How Hill Climb Racing 2 Monetizes 2.5 Billion Downloads
29 min
Two & a Half Gamers29 min

🚙 30 Rewarded Ads, No Daily Cap: How Hill Climb Racing 2 Monetizes 2.5 Billion Downloads

Hill Climb Racing 2 is presented as a case study in rewarded-video-led monetization, with the game's physics-based arcade driving and layered power progression supporting a revenue mix of roughly 70 percent in-app purchases and 30 percent advertising.

  • Hill Climb Racing 2 reportedly earns about 70% of revenue from in-app purchases and about 30% from advertising, with a parts gacha system driving most purchases.
  • The developers run nearly thirty rewarded ad placements, many without daily caps, based on the view that paying users also watch ads heavily.
  • Interstitial testing showed little retention impact even when frequency was delayed or reduced, while a 180-second cooldown after rewarded views reportedly lifted earnings by encouraging higher-eCPM rewarded impressions.
Two & a Half GamersOct 2026
Cover of Hill Climb Racing Series Surpasses €180 Million in Lifetime Revenue
Article

Hill Climb Racing Series Surpasses €180 Million in Lifetime Revenue

The Finnish mobile game developer Fingersoft has reached significant commercial and engagement milestones with its Hill Climb Racing franchise.

  • The Hill Climb Racing franchise has surpassed €180 million in total lifetime revenue across iOS and Android platforms as of April 2022.
  • The series has reached a cumulative total of over 2 billion lifetime downloads, doubling its install count from 1 billion to 2 billion in just four years.
  • The original Hill Climb Racing title is the primary growth driver, accounting for over 1.5 billion of the total 2 billion lifetime installs.
Game World ObserverApr 2022
Cover of Mobile Publishing #4: Super Scale With No Strings Attached
Article

Mobile Publishing #4: Super Scale With No Strings Attached

SuperScale operates as a strategic growth partner for mobile game developers, focusing on scaling titles through data-driven optimization rather than traditional publishing models.

  • SuperScale operates as a growth partner that allows developers to retain full ownership of their games and store accounts, distinguishing its model from traditional publishing.
  • The company utilizes a proprietary, modular analytics infrastructure to drive user segmentation and personalized monetization strategies.
  • SuperScale achieved a 50% increase in monetization for the mobile title Hill Climb Racing 2 through its data-driven optimization methodology.
Deconstructor of FunAug 2019