1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Game World Observer
This revenue was generated across iOS and Android platforms as of April 2022.
The Finnish mobile game developer Fingersoft has reached significant commercial and engagement milestones with its Hill Climb Racing franchise. As of April 2022, the series—comprising two primary titles and a dedicated Chinese Android version—has surpassed €180 million in lifetime revenue across iOS and Android platforms.
The franchise has also achieved a cumulative total of over 2 billion lifetime downloads. The original Hill Climb Racing title remains the primary driver of this growth, accounting for more than 1.5 billion of those installs. Engagement metrics remain robust, with the original game attracting over 220 million new players in 2021 and maintaining an average of 4 million daily active users. Hill Climb Racing 2 has also demonstrated consistent performance, securing approximately 70 million new players in 2021 with 1.35 million daily active users, while the Chinese version of the series has contributed over 500 million total installs.
These figures represent a significant acceleration in the franchise's reach, as the series doubled its total download count from 1 billion to 2 billion in just four years. Founded in 2012, Fingersoft has expanded from a one-man operation to a studio of 100 employees, maintaining its position as a prominent developer in the mobile gaming sector.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Two & a Half Gamers · 2024