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Arcade Racing reports and market data

1 documentΒ·1 writer

1 game industry report, presentation or talk about arcade racing from writers such as Two & a Half Gamers, newest from 2026. Every document has a summary and key insights with the page they come from.

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Cover of πŸš™ 30 Rewarded Ads, No Daily Cap: How Hill Climb Racing 2 Monetizes 2.5 Billion Downloads
29 min
Two & a Half Gamers29 min

πŸš™ 30 Rewarded Ads, No Daily Cap: How Hill Climb Racing 2 Monetizes 2.5 Billion Downloads

Hill Climb Racing 2 is presented as a case study in rewarded-video-led monetization, with the game's physics-based arcade driving and layered power progression supporting a revenue mix of roughly 70 percent in-app purchases and 30 percent advertising.

  • Hill Climb Racing 2 reportedly earns about 70% of revenue from in-app purchases and about 30% from advertising, with a parts gacha system driving most purchases.
  • The developers run nearly thirty rewarded ad placements, many without daily caps, based on the view that paying users also watch ads heavily.
  • Interstitial testing showed little retention impact even when frequency was delayed or reduced, while a 180-second cooldown after rewarded views reportedly lifted earnings by encouraging higher-eCPM rewarded impressions.
Two & a Half GamersOct 2026

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