Skip to main content

Guilty Gear

Game

Documents about Guilty Gear

Cover of Combat System Design for Action Games: Key Concepts and Styles
Whitepaper19 pages

Combat System Design for Action Games: Key Concepts and Styles

This analysis establishes a framework for understanding real-time melee combat systems in action games, positioning gameplay systems as a level of analysis between broad, game-wide concepts and narrow single-title studies.

  • The framework positions real-time melee combat as a middle level of analysis between broad game-wide concepts and narrow single-title studies, and is deliberately restricted to real-time melee, excluding turn-based and auto-battler combat.
  • Combat is built from movesets, timing, and frame-based windows, with core vocabulary including startup, active, and recovery frames, cancels, combos, and punishes, and collisions resolved through hitboxes and hurtboxes.
  • The report defines 'operational challenge' as the product of operational complexity and action precision, encompassing move, chain, and spatial precision.
DiGRAJun 2026
Cover of Fighting Game Live Streaming Report
Report17 pages

Fighting Game Live Streaming Report

Fighting game live streaming has entered a strong growth phase, driven overwhelmingly by Street Fighter 6.

  • Street Fighter 6 dominates the fighting game genre with 204 million hours watched, accounting for 71% of total viewership and averaging 40 million hours per quarter since its launch.
  • Japanese streamers and VTubers lead the market, with fps_shaka and Kuzuha generating 6.4 million and 6.3 million hours watched respectively.
  • YouTube Gaming has captured over 25% of total quarterly fighting game viewership, largely driven by the popularity of Japanese content creators.
Stream HatchetJan 2025