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FragPunk

GameBy Bad Guitar Studio

6 documents in the library are about FragPunk, from writers such as Game World Observer, NetEase and Deconstructor of Fun. Each has a summary and key insights with the page they come from.

Documents
6
newest 12 Jan 2026
Sold on Steam
5.6M
units

Connections

The documents about FragPunk on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$0
Units sold
5.6M
Price
Free
Positive reviews
74%
of 51K reviews
Peak players
113K
at the same time
Followers
103K
Average playtime
16 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$05.3M
2026 so far$0339K

On Steam since Mar 6, 2025 · Developer Bad Guitar Studio · Publisher Bad Guitar Studio, NetEase GamesSteam store page

Documents about FragPunk

Cover of Prodigy Agency Merges With SEG
Article

Prodigy Agency Merges With SEG

Prodigy Agency, a Toulouse-based esports and gaming firm, has officially merged with the international talent agency SEG.

  • Prodigy Agency has merged with international talent agency SEG to form a unified esports and gaming division.
  • Financial terms of the merger between the two privately owned companies were not disclosed.
  • Prodigy Agency founders Jérôme Coupez and Manon Lagarrigue will continue to lead the agency as CEO and COO, respectively, while SEG Esports Division Director Rowan Stroo will join the management team.
The Esports AdvocateJan 2026
Cover of NetEase Second Quarter 2025 Unaudited Financial Results
Financial report15 pages

NetEase Second Quarter 2025 Unaudited Financial Results

NetEase demonstrated significant financial momentum during the second quarter of 2025, characterized by a 9.4 percent year-over-year increase in total net revenues to RMB 27.9 billion.

  • NetEase reported total net revenues of RMB 27.9 billion for Q2 2025, representing a 9.4% year-over-year increase.
  • The games and related services segment served as the primary growth driver, expanding by 13.7% compared to the previous year.
  • Net income for the second quarter reached RMB 8.6 billion, with non-GAAP net income totaling RMB 9.53 billion (USD 1.33 billion).
NetEaseAug 2025
Cover of NetEase First Quarter 2025 Unaudited Financial Results
Financial report13 pages

NetEase First Quarter 2025 Unaudited Financial Results

NetEase reported strong financial results for the first quarter of 2025, characterized by significant revenue growth and improved profitability.

  • NetEase reported Q1 2025 total net revenues of RMB 28.8 billion, a 7.4% year-over-year increase driven by a 12.1% growth in the gaming segment to RMB 24.0 billion.
  • Net income reached RMB 10.3 billion, with non-GAAP net income rising to RMB 11.2 billion, supported by a 14.4% reduction in total operating expenses to RMB 8.0 billion.
  • Gaming performance was bolstered by new titles including Where Winds Meet, FragPunk, and Marvel Rivals, the global mobile launch of Once Human, and the return of Blizzard Entertainment titles to the Chinese market.
NetEaseMay 2025
Cover of TWIG #324: Netflix Games Build Back Better Plan, Launch of DC Dark Legion and Death of Fragpunk
67 min
Deconstructor of Fun67 min

TWIG #324: Netflix Games Build Back Better Plan, Launch of DC Dark Legion and Death of Fragpunk

The gaming industry is currently undergoing a period of structural recalibration, characterized by a cooling of venture capital interest and a shift away from high-budget console ambitions toward more sustainable, platform-integrated models.

  • Venture capital interest in gaming is cooling as major investors like a16z pivot toward broader artificial intelligence applications, ending the era of aggressive gaming-specific funding cycles.
  • Netflix is abandoning high-budget AAA console ambitions to focus on narrative, party, and family-oriented gaming, though it faces internal challenges reconciling film-centric corporate culture with interactive development.
  • The mobile strategy market is moving away from dated 4X structures, causing titles like DC Dark Legion to falter while competitors like Century Games succeed by prioritizing accessible gameplay mechanics.
Deconstructor of FunMar 2025
Cover of NetEase FY24 Financial Report: Marvel Rivals and Where Winds Meet Performance
Article

NetEase FY24 Financial Report: Marvel Rivals and Where Winds Meet Performance

NetEase’s fiscal year 2024 financial results demonstrate steady growth, characterized by a 1.3% increase in total net revenue to 105.3 billion yuan ($14.4 billion).

  • NetEase reported FY24 net revenue of 105.3 billion yuan ($14.4 billion), a 1.3% increase year-over-year, with the gaming division contributing 83.6 billion yuan ($11.5 billion).
  • Marvel Rivals has reached 40 million unique players, adding 20 million users in the two months following its initial two-week launch period.
  • The open-world action RPG Where Winds Meet surpassed 15 million players in China within two weeks of its December release.
Game World ObserverFeb 2025
Cover of NetEase Q2 2024 Financial Results
Article

NetEase Q2 2024 Financial Results

NetEase’s financial performance for the second quarter of 2024 reflects a period of revenue growth within its gaming division, contrasted by an unexpected decline in overall profitability.

  • NetEase reported a 17% year-over-year decline in Q2 net income to $930 million, missing analyst expectations and causing company shares to drop 13%.
  • Gaming division revenue grew 6.7% year-over-year to $2.8 billion, with mobile titles accounting for 76% of that segment's total revenue.
  • Total company net revenue reached $3.5 billion for the quarter, representing a 6.1% increase compared to the same period last year.
Game World ObserverAug 2024