
FIFA 21
GameBy EA Vancouver · Released Oct 9, 2020
Documents about FIFA 21
Article
Live Streaming Real Tears: The Last of Us Part II Tells Us Everything We Need
This mid-2020 games industry newsletter opens with a reflection on the wave of sexual misconduct and harassment allegations then emerging across the games business, particularly in streaming and among industry figures.
- The Epic Games Store reached 61 million monthly active users by mid-2020, positioning itself as a significant competitor to Steam, which reported 95 million active users in the previous year.
- Discord transitioned from a niche gaming tool to a mainstream social and educational platform, resulting in a $3.5 billion valuation.
- The video game industry is experiencing a shift toward becoming a deeply political and social medium, evidenced by the polarized audience reception and 'review bombing' of narrative-driven titles like The Last of Us Part II.
SuperJoostJul 2020
Article
Why 2020 Could Be a Year Long Remembered in Video Games
Published in January 2020, this opinion piece argues that 2020 has the makings of a landmark year for the video game industry.
- The 2020 release of the PlayStation 5 and Xbox Series X is expected to be a major industry driver, supported by backward compatibility that allows players to carry over existing digital and physical game libraries.
- Streaming services are entering a critical phase in 2020 with the launch of Microsoft’s Project xCloud and EA’s Project Atlas, positioning them as alternatives for casual gamers who prefer not to own dedicated hardware.
- Subscription models are expanding beyond Microsoft’s Game Pass Ultimate, with Ubisoft, Square Enix, Apple (Apple Arcade), and Antstream Arcade signaling a shift toward bundled, recurring-revenue gaming services.
SparkersJan 2020