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FIFA 21 cover

FIFA 21

GameBy EA Vancouver · Released Oct 9, 2020

Documents about FIFA 21

Article

Live Streaming Real Tears: The Last of Us Part II Tells Us Everything We Need

This mid-2020 games industry newsletter opens with a reflection on the wave of sexual misconduct and harassment allegations then emerging across the games business, particularly in streaming and among industry figures.

  • The Epic Games Store reached 61 million monthly active users by mid-2020, positioning itself as a significant competitor to Steam, which reported 95 million active users in the previous year.
  • Discord transitioned from a niche gaming tool to a mainstream social and educational platform, resulting in a $3.5 billion valuation.
  • The video game industry is experiencing a shift toward becoming a deeply political and social medium, evidenced by the polarized audience reception and 'review bombing' of narrative-driven titles like The Last of Us Part II.
SuperJoostJul 2020
Cover of Why 2020 Could Be a Year Long Remembered in Video Games
Article

Why 2020 Could Be a Year Long Remembered in Video Games

Published in January 2020, this opinion piece argues that 2020 has the makings of a landmark year for the video game industry.

  • The 2020 release of the PlayStation 5 and Xbox Series X is expected to be a major industry driver, supported by backward compatibility that allows players to carry over existing digital and physical game libraries.
  • Streaming services are entering a critical phase in 2020 with the launch of Microsoft’s Project xCloud and EA’s Project Atlas, positioning them as alternatives for casual gamers who prefer not to own dedicated hardware.
  • Subscription models are expanding beyond Microsoft’s Game Pass Ultimate, with Ubisoft, Square Enix, Apple (Apple Arcade), and Antstream Arcade signaling a shift toward bundled, recurring-revenue gaming services.
SparkersJan 2020