
EA Sports FC Online
GameBy EA Korea · Released Jun 14, 2018
EA Sports FC Online is a free-to-play massively multiplayer online football game. It was released in various Southeast Asian countries, starting with South Korea in 2018. An English version has yet to be released.
Connections
Each row is a game or company named alongside EA Sports FC Online, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Jun 14, 2018
- Developers
- EA Korea, Electronic Arts
- Publishers
- Tencent Games, Garena, Nexon
- Genres
- Simulator, Sport
- Platforms
- PC (Microsoft Windows)
- Links
- Official site
Game data from IGDB.com
Documents about EA Sports FC Online
Nexon Q1 2026 Investor Presentation
Nexon achieved record-breaking financial results in the first quarter of 2026, characterized by a 34% year-over-year revenue increase to ¥152.2 billion and a 40% rise in operating income to ¥58.2 billion.
- Nexon reported record Q1 2026 financial results with revenue reaching ¥152.2 billion (up 34% YoY) and operating income hitting ¥58.2 billion (up 40% YoY).
- PC and console revenue surged by 52%, driven by the success of ARC Raiders, which sold over 16 million units, and sustained performance from the MapleStory franchise.
- Despite revenue growth, PC and console monthly active users and paying users declined by 16% and 17%, respectively, signaling potential long-term engagement challenges.
Electronic Arts Q4 FY26 Results
Electronic Arts concluded its fiscal year 2026 with record financial performance, driven by strong growth in net bookings and robust operating cash flow.
- Electronic Arts achieved record annual net bookings of $8.026 billion in fiscal year 2026, marking a 9% year-over-year increase.
- The company is currently subject to a pending $55 billion acquisition by an investor consortium, which is undergoing final regulatory review.
- Operating cash flow grew by 23% year-over-year to $2.553 billion, driven by disciplined execution and monetization of digital and live service offerings.
ByteDance Sells MLBB Publisher Moonton to Saudi Savvy Games Group
ByteDance has finalized the divestment of its gaming subsidiary, Moonton Technology, to the Saudi-backed Savvy Games Group in a transaction valued at $6 billion.
- ByteDance has sold its gaming subsidiary Moonton Technology to the Saudi-backed Savvy Games Group for $6 billion.
- The transaction marks a $2 billion profit for ByteDance, which originally acquired Moonton in 2021.
- ByteDance is divesting its gaming assets to focus corporate resources on generative artificial intelligence and core social media platforms.
MPL PH Season 17: Rosters, Schedule & Indonesian Imports
MPL Philippines Season 17, scheduled to run from March 20 to May 31, 2026, represents a pivotal transition toward a globalized competitive landscape within the Mobile Legends: Bang Bang ecosystem.
- MPL Philippines Season 17 is scheduled to run from March 20 to May 31, 2026, marking a strategic shift toward a globalized competitive landscape.
- The league is actively integrating high-profile Indonesian imports to test if foreign talent can adapt to the Philippines' macro-oriented playstyle.
- Team Liquid PH is aggressively pursuing cross-regional signings to challenge the current competitive hierarchy.
Honor of Kings vs MLBB: Esports Launches in India
The Indian mobile gaming landscape is undergoing a strategic shift as Honor of Kings and Mobile Legends: Bang Bang aggressively introduce dedicated esports initiatives to capture market share.
- Honor of Kings and Mobile Legends: Bang Bang launched dedicated esports initiatives in India in March 2026 to capture market share through direct qualification paths to the Esports World Cup 2026.
- MOBA publishers are investing in local infrastructure and competitive prize pools to establish a foothold in the Indian market, with organizations like S8UL Esports leading initial audience engagement efforts.
- The expansion of MOBA titles faces significant competition from the entrenched popularity of battle royale games like BGMI and Free Fire, which currently dominate the Indian mobile gaming landscape.
Team Vitality Exits StarCraft II as 6th Most-Watched Organization
Team Vitality has officially concluded its involvement in the StarCraft II esports landscape, marking the end of a two-year tenure within the discipline.
- Team Vitality has officially exited StarCraft II after a two-year tenure, citing the game's exclusion from the 2026 Esports World Cup as a primary factor.
- Despite their limited two-year participation, Team Vitality ranks as the sixth most-watched organization in the history of StarCraft II esports.
- The organization generated over 2.1 million hours of live viewership during their time in the StarCraft II competitive scene.
Nexon Q3 2025 Earnings Letter
Nexon’s Q3 2025 earnings report highlights the successful execution of its IP Growth Initiative, a strategic framework designed to drive long-term, sustainable expansion through both vertical growth in established franchises and horizontal development of new revenue streams.
- Nexon reported Q3 2025 revenue of ¥118.7 billion and operating income of ¥37.5 billion, representing a year-over-year decline of 12% and 27% respectively due to a high-base effect from 2024 launches.
- Net income increased by 41% to ¥38.2 billion, primarily driven by favorable foreign exchange gains.
- The MapleStory franchise is on track for its highest annual revenue in 22 years, recording a 40% year-over-year revenue increase.
Esports Charts Nominated for Esports Supporting Platform of the Year
Esports Charts has secured a nomination for the Esports Supporting Platform of the Year at the 2025 Esports Awards, underscoring its role as a critical infrastructure provider within the competitive gaming landscape.
- Esports Charts has been nominated for the 2025 Esports Awards in the newly established 'Esports Supporting Platform of the Year' category.
- The winner of the award will be determined by a public vote ending on November 12, 2025, with the final results announced on November 19, 2025.
- The platform previously received the 'Esports Coverage Platform of the Year' award in 2023.
Companies behind it
As the documents state it.

