Skip to main content
Duke Nukem 3D cover

Duke Nukem 3D

GameBy 3D Realms · Released Apr 19, 1996

Duke Nukem 3D is a first-person shooter in which players move through levels from the protagonist's viewpoint, fighting aliens and mutated foes with a varied arsenal.

Documents
3
newest 10 Apr 2026

Connections

Each row is a game or company named alongside Duke Nukem 3D, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Apr 19, 1996
Developers
3D Realms, 3D Realms
Publishers
MacSoft Games, U.S. Gold, FormGen
Genres
Shooter, Puzzle
Platforms
PC (Microsoft Windows), Mac, DOS

Game data from IGDB.com

Documents about Duke Nukem 3D

Cover of Let's look at PC Games Magazine Issue from June 1996
76 min
How To Market A Game76 min

Let's look at PC Games Magazine Issue from June 1996

The PC gaming landscape of 1996 established a distinct cultural and design identity that continues to underpin the modern Steam ecosystem.

  • PC gaming success is driven by a consistent preference for depth, narrative complexity, and mechanical agency, which distinguishes the platform from console-centric design philosophies.
  • Sports titles were a dominant market force in 1996, accounting for nearly 30% of total PC game sales.
  • The mid-90s PC market was defined by the dominance of strategy, simulation, and mystery-based narrative genres, which remain foundational pillars of the modern Steam ecosystem.
How To Market A GameApr 2026
Cover of 'Detective — What Were You Hoping to Accomplish?': Benign Violation as Means of Moral Detection in Disco Elysium
Whitepaper12 pages

'Detective — What Were You Hoping to Accomplish?': Benign Violation as Means of Moral Detection in Disco Elysium

Jon Stone's paper argues that Benign Violation Theory, originally developed to explain humour, offers a productive framework for understanding how video games allow players to experimentally transgress social norms and taboos as a route to moral investigation and reflection.

  • Benign Violation Theory, originally developed to explain humour, is applied by Jon Stone as a framework for how video games let players experimentally transgress social norms as a route to moral investigation.
  • Whether a transgressive act reads as funny, disturbing, or morally weighty depends on how the game frames it, especially whether a convincing fictive justification supports the violation or the game breaks an implicit contract with the player.
  • Disco Elysium deliberately withholds certainty about which moral paths are correct, refusing to reward one stance over another so that moral navigation itself becomes the substance of both its humour and its suffering.
DiGRAJun 2023
Cover of How This Game Dev Sold 3,000,000 Copies of His Game
72 min
Thomas Brush72 min

How This Game Dev Sold 3,000,000 Copies of His Game

The modern game development landscape rewards developers who prioritize distinctiveness and innovation over rigid adherence to market trends.

  • Success in a saturated market requires a defining hook—a unique, high-impact mechanic—to differentiate a title, similar to the bullet time innovation in Max Payne or the design of Duke Nukem 3D.
  • Commercial viability depends on rigorous marketing strategies, specifically prioritizing the accumulation of wishlists and the release of demos to secure funding and audience reach.
  • Professional advancement is driven by a strong portfolio and proactive digital engagement rather than formal academic credentials.
Thomas BrushNov 2022