Dragon Quest Tact
Game
45 documents in the library are about Dragon Quest Tact, from writers such as Aiming, Square Enix and Square Enix Holdings. Each has a summary and key insights with the page they come from.
Connections
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Key figures from the reports
Aiming reported Q2 FY2026 revenue of 3,622 million yen, exceeding forecasts due to the launch of Inazuma Eleven: Victory Road, which offset declines from Dragon Quest Tact.
Aiming, 2026 · Aiming FY2026 Q2 Financial Results and Business Plan, p. 6
The company maintained positive momentum into the first quarter of 2026, reporting 129 million yen in operating profit supported by the sustained performance of Dragon Quest Tact.
Aiming, 2026 · Aiming 2025 Fiscal Year Financial Results and Business Plan, p. 26
Annual sales doubled to approximately 11.9 billion yen, driven primarily by the performance of mobile titles including Dragon Quest Tact, Caravan Stories, and Sword of Fantasy.
Aiming, 2021 · Aiming Annual Securities Report: 10th Fiscal Year, p. 17
Documents about Dragon Quest Tact
Aiming FY2026 Q2 Financial Results and Business Plan
Aiming is currently navigating a period of robust growth, characterized by a strategic shift toward diversifying its portfolio and capitalizing on high-profile intellectual property.
- Aiming reported Q2 FY2026 revenue of 3,622 million yen, exceeding forecasts due to the launch of Inazuma Eleven: Victory Road, which offset declines from Dragon Quest Tact.
- The company projects Q3 FY2026 revenue of 4.479 billion yen and operating profits of 482 million yen, representing year-over-year increases of 23.7% and 67.4%, respectively.
- To strengthen its financial position, the firm secured 600 million yen in new financing and implemented disciplined cost management.
Full-Year Financial Results for the Fiscal Year Ended December 2025 (Japanese GAAP)
Aiming Inc. reported its consolidated financial results for the fiscal year ended December 31, 2025, revealing a significant turnaround in profitability despite a decline in top-line revenue.
- Aiming Inc. returned to profitability in FY2025 with an operating profit of 2,079 million yen and a net profit of 1,086 million yen, recovering from losses in the previous year.
- Total revenue declined 7.4% year-over-year to 15,826 million yen, driven by the online game business in the Japanese smartphone market.
- Core revenue was sustained by titles including 'Dragon Quest Tact' (with Square Enix) and 'The Eminence in Shadow: Master of Garden', alongside newer releases like '2.5 Dimensional Seduction: Angels' Stage'.
Aiming 2025 Fiscal Year Financial Results and Business Plan
Aiming achieved a significant financial turnaround in the 2025 fiscal year, transitioning from a net loss to a profit of 1,086 million yen.
- Aiming achieved a financial turnaround in fiscal year 2025, moving from a net loss to a profit of 1,086 million yen despite a 7% decline in annual revenue to 15,826 million yen.
- Profitability was driven by rigorous cost optimization and the integration of external payment systems, alongside revenue diversification into non-gaming sectors like the Betimo keirin betting service.
- The company maintained positive momentum into the first quarter of 2026, reporting 129 million yen in operating profit supported by the sustained performance of Dragon Quest Tact.
Aiming Q3 2025 Financial Results: Business Plan and Growth Potential
Aiming faces a period of financial contraction as it navigates the lifecycle of its primary intellectual properties.
- Aiming reported Q3 2025 revenue of 3,649 million yen, followed by a Q4 revenue decline of 308 million yen and an operating loss of 163 million yen.
- Financial contraction is primarily driven by the natural lifecycle tapering of key titles, specifically 'The Eminence in Shadow: Master of Garden', 'Dragon Quest Tact', and reduced contract revenue from 'WIND BREAKER'.
- Despite the Q4 operating loss, the company exceeded initial profit forecasts in Q3 2025 due to disciplined cost management and the implementation of external payment systems.
Square Enix Special Feature: Erdrick Trilogy Reimagined
The Dragon Quest franchise continues to expand its global footprint, reaching over 95 million units in total shipments and digital sales as of June 2025.
- The Dragon Quest I & II HD-2D Remake is scheduled for release on February 5, 2026, across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC.
- The Dragon Quest franchise has reached 95 million units in total shipments and digital sales as of June 2025.
- The Final Fantasy franchise has surpassed 204 million units globally as of mid-2025, driven by Final Fantasy XIV: Dawntrail and Final Fantasy VII Rebirth.
Consolidated Financial Results for the First Quarter of the Fiscal Year Ending December 31, 2025 (Japanese GAAP)
Aiming Inc. reported a significant financial turnaround in its consolidated results for the first quarter of the fiscal year ending December 31, 2025.
- Aiming Inc. achieved a financial turnaround in Q1 2025, reporting net sales of 5,168 million yen (a 12.2% year-over-year increase) and an operating profit of 1,352 million yen, compared to a 149 million yen loss in Q1 2024.
- Net income attributable to owners of the parent reached 362 million yen for the quarter, reversing the 346 million yen loss recorded during the same period in 2024.
- Performance was driven by established titles including 'Dragon Quest Tact' and 'The Eminence in Shadow: Master of Garden,' alongside the March 2025 launch of 'WIND BREAKER: Heroic Spirits.'
Aiming: 2024 Fiscal Year Earnings Results Difference Notice
Aiming reports a variance between its projected and actual consolidated financial results for the 2024 fiscal year, covering the period from January 1, 2024, to December 31, 2024.
Aiming FY2024 Financial Results
Aiming’s financial results for the fiscal year ending December 31, 2024, reflect a period of ongoing operational challenges within the competitive Japanese smartphone online game market.
Aiming Q3 2024 Financial Results
Aiming’s financial results for the third quarter of 2024 reflect a challenging period characterized by declining revenues and increased operating losses within the competitive Japanese smartphone online game market.
Aiming Q3 2024 Financial Results: Business Plan and Growth Potential
Aiming’s financial performance in the third quarter of 2024 reflects a transitional period characterized by modest revenue growth alongside operational challenges.
Aiming Semi-Annual Report: 14th Term
The Aiming Semi-Annual Report for the 14th term, covering the period from January 1, 2024, to June 30, 2024, outlines the financial performance and operational status of the company within the Japanese smartphone online game market.
- Aiming reported a net loss of 934 million yen and an operating loss of 748 million yen for the first half of the 14th term, ending June 30, 2024.
- Net sales fell to 8,096 million yen, a 10.3% decrease compared to the same period in the previous year.
- The company’s financial performance shifted from an operating profit of 419 million yen in the previous year to a loss in the current period.
Aiming FY2024 Q2 Financial Results: Business Plan and Growth Potential
Aiming faces a transitional period characterized by revenue and profit declines in the second quarter of fiscal year 2024, largely driven by the conclusion of major anime-related events and the natural performance cycles of established titles such as Dragon Quest Tact and The Eminence in Shadow.
Companies behind it
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