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Aiming
The Aiming Semi-Annual Report for the 14th term, covering the period from January 1, 2024, to June 30, 2024, outlines the financial performance and operational status of the company within the Japanese smartphone online game market. The report details the company’s ongoing efforts to navigate a competitive landscape characterized by rising development costs and the necessity for high-quality intellectual property (IP) to maintain user engagement.
Financial results for the first half of the 14th term indicate a challenging period. The company reported net sales of 8,096 million yen, representing a 10.3% decrease compared to the same period in the previous year. Profitability also declined, with an operating loss of 748 million yen and a net loss attributable to owners of the parent of 934 million yen. These figures contrast with the previous year’s performance, where the company recorded an operating profit of 419 million yen. The financial position reflects a decrease in total assets to 7,154 million yen, while net assets increased to 5,355 million yen, largely due to capital increases.
Operational activities focused on the maintenance and expansion of existing titles, such as "Dragon Quest Tact" and "The Eminence in Shadow: Master of Garden," alongside the release of new titles and platform expansions, including the PS4/PS5 versions of "Is It Wrong to Try to Pick Up Girls in a Dungeon? Battle Chronicle." Despite these efforts, the company faced a decline in key performance indicators for older titles. The report confirms that the company continues to operate within a single segment—the online game business—and maintains its strategy of leveraging IP and collaborative business schemes to address market competition. The financial statements were subject to a review by Taiyo LLC, which concluded that the statements fairly represent the company's financial condition and performance for the period.
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