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Crysis cover

Crysis

GameBy Crytek Frankfurt · Released Nov 2007

From the makers of Far Cry, Crysis offers FPS fans the best-looking, most highly-evolving gameplay, requiring the player to use adaptive tactics and total customization of weapons and armor to survive in dynamic, hostile environments including Zero-G.

Documents
2
newest 12 Feb 2025

Connections

Each row is a game or company named alongside Crysis, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Nov 2007
Developer
Crytek Frankfurt
Genres
Shooter, Adventure
Platforms
PlayStation 3, PC (Microsoft Windows), Xbox 360

Game data from IGDB.com

Documents about Crysis

Cover of Crytek Cites “Unfavorable Market Dynamics” in Laying Off 60 Devs and Putting Next Crysis Game on Hold
Article

Crytek Cites “Unfavorable Market Dynamics” in Laying Off 60 Devs and Putting Next Crysis Game on Hold

Crytek, the German studio behind Crysis and Hunt: Showdown, announced in February 2025 that it will lay off roughly 60 of its 400 employees, a 15% workforce reduction, and put development of the next Crysis game on hold.

  • Crytek has laid off 60 employees, representing 15% of its 400-person workforce, citing unfavorable market dynamics.
  • The studio has officially put the development of the next Crysis game on hold to focus resources on Hunt: Showdown 1896 and CryEngine support.
  • Crytek previously attempted to achieve financial sustainability by freezing the Crysis project in Q3 2024 and reallocating staff to the Hunt: Showdown team, but these measures were insufficient.
Game World ObserverFeb 2025
Cover of "I'm Overburdened!": An Empirical Study of the Player, the Avatar, and the Gameworld
Whitepaper8 pages

"I'm Overburdened!": An Empirical Study of the Player, the Avatar, and the Gameworld

Jørgensen's study investigates how players understand their relationship to controllable figures within video games, challenging the adequacy of existing terminology such as "avatar" and "character" to describe that relationship.

  • The study is based on interviews with 22 respondents (17 individual interviews and one five-person group interview) across four games: Crysis, Diablo 2, Command & Conquer 3: Tiberium Wars, and The Sims 2.
  • The central distinction it draws is between a direct, one-to-one relationship between player and figure and an indirect, mediated one, which it argues existing terms like 'avatar' and 'character' fail to capture.
  • Only Crysis's first-person perspective consistently led players to merge with their figure, experiencing player and character viewpoints as unified and identifying most strongly with the avatar.
DiGRAJan 2009