CrossFire
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Documents about CrossFire
Article
2021 Mobile GameDev Awards Winners
The 2021 Mobile GameDev Awards recognize excellence in mobile game design, innovation, and user experience.
- Genshin Impact (miHoYo) was the standout title of 2020, winning awards for Innovation & Excellence in Core Gameplay, Best Newcomer in the US and Japan, and Best Event in the US for its 'Unreconciled Stars' campaign.
- The 2021 Mobile GameDev Awards recognized excellence across six categories: Innovation & Excellence in Core Gameplay, Most Promising Soft Launch Game, Biggest Evolver, Best Newcomer, Best Feature Innovation, and Best Event.
- Farlight 84 (Lilith Games) was identified as the 2020 soft launch game with the highest potential for breakout success based on its gameplay design.
GameRefineryFeb 2021
Financial report20 pages
Remedy Entertainment FY2018 Financial Review
The 2018 financial review for Remedy Entertainment outlines the company’s successful transition from a single-project development model to a multi-project structure designed to foster long-term franchise growth.
- Remedy Entertainment transitioned to a multi-project development model in 2018, supported by scaling its internal Northlight engine and shared services to manage concurrent pipelines.
- Annual revenue reached 20.1 million euros in 2018, a 17.3% increase over the previous year driven by major projects entering full production.
- EBIT declined by 69.6% to 0.6 million euros due to deliberate investments in personnel and infrastructure, combined with a conservative accounting policy that does not capitalize development costs.
Remedy EntertainmentFeb 2019
Financial report33 pages
Remedy Review of H1 2018
Remedy Entertainment’s review of the first half of 2018 outlines a period of strategic investment and operational transition as the company shifts toward a multi-project development model.
- Remedy Entertainment reported H1 2018 revenue of 9.2 million euros, an 11.1% increase over the previous year, despite an EBIT loss of 0.4 million euros.
- The company is transitioning to a multi-project development model, currently managing the CrossFire 2 campaign, the upcoming 2019 title Control, and an unnamed project in early planning.
- Operating losses were driven by deliberate investments in intellectual property, expanded headcount to 185 professionals, and the relocation of headquarters to a new facility in Espoo.
Remedy EntertainmentAug 2018
Financial report3 pages
Remedy Half-Year Report 2018
Remedy Entertainment experienced a period of strategic growth and investment during the first half of 2018, characterized by an 11.1% year-on-year revenue increase to €9.2 million.
- Remedy Entertainment reported an 11.1% year-on-year revenue increase to €9.2 million for the first half of 2018, despite shifting from a €617,000 profit in 2017 to an operating loss of €388,000.
- The operating loss was driven by a strategic decision to expense all product development costs immediately rather than activating them, alongside investments in office expansion and team scaling.
- Development progress included the CrossFire 2 single-player campaign reaching the polishing stage and the title Control entering full production following its E3 announcement.
Remedy EntertainmentAug 2018