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Remedy Entertainment
Remedy Entertainment experienced a period of strategic growth and investment during the first half of 2018, characterized by an 11.1% year-on-year revenue increase to €9.2 million. Despite this top-line growth, the company reported an operating loss of €388,000, a significant shift from the €617,000 profit recorded in the same period of 2017. This financial outcome stems from a deliberate strategy to prioritize long-term intellectual property development and infrastructure expansion, including the scaling of game development teams, the relocation to a larger, custom-renovated office in Espoo, and the decision not to activate product development costs, which forces all investment to be recognized immediately against earnings.
The company’s operational focus remained on three distinct game projects. The single-player campaign for CrossFire 2 reached the polishing stage, while the title Control entered full production and garnered substantial industry acclaim following its announcement at the E3 trade show in Los Angeles. A third, unnamed project remained in the early planning and partnership negotiation phase. Furthermore, the company advanced its proprietary Northlight game engine, notably securing early access to NVIDIA’s ray tracing technology to enhance future graphical fidelity.
Human capital development remained a core priority, with the average headcount rising to 158 employees. The company successfully attracted over 1,300 job applications during the period, bolstered by the positive media reception of its upcoming titles. To ensure long-term retention and alignment with shareholder interests, the board implemented a new option program for key personnel. These efforts, supported by a solid balance sheet and a clear focus on strengthening the company’s position within the game development value chain, reflect a transition toward managing larger, multi-platform projects while maintaining ownership of key intellectual properties.
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Remedy Entertainment · 2026
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