Cities: Skylines
Documents about Cities: Skylines
Paradox Interactive Interim Report: January – September 2017
Paradox Interactive demonstrated robust financial expansion during the first nine months of 2017, characterized by significant revenue growth and a strengthened market position.
- Paradox Interactive achieved a 30% year-to-date revenue increase to SEK 591.4 million and a 14% rise in operating profit to SEK 253.1 million for the first nine months of 2017.
- Third-quarter revenue grew 42% to SEK 180.7 million, driven by the continued performance of core titles including Stellaris, Cities: Skylines, and Europa Universalis IV.
- Operating profit for the third quarter declined 3% to SEK 52.9 million, impacted by unfavorable exchange rates, increased royalty obligations, and the write-off of a cancelled development project.
Paradox Interactive Interim Report: January – June 2017
Paradox Interactive demonstrated robust financial growth during the first half of 2017, characterized by significant revenue increases and strong operating margins.
- Paradox Interactive reported a 25% revenue increase to 410.7 million SEK and a 20% operating profit rise to 200.3 million SEK for the first half of 2017 compared to the same period in 2016.
- The company maintains a strong financial position with 253.2 million SEK in cash and cash equivalents and a 75% equity ratio as of June 30, 2017.
- Growth is driven by a core portfolio of established titles including Stellaris, Cities: Skylines, Europa Universalis IV, Hearts of Iron IV, and Crusader Kings II.
Paradox Interactive Interim Report: Q1 2017
The Paradox Interactive interim report for the first quarter of 2017 outlines the company’s financial performance and operational developments, highlighting a period of significant growth driven by its established portfolio of strategy games.
- Paradox Interactive reported Q1 2017 revenue of SEK 121.3 million, representing a 30% increase compared to the same period in 2016.
- Operating profit grew by 51% year-over-year to reach SEK 38.0 million, with a profit after tax of SEK 29.2 million.
- The company maintained a strong liquidity position with cash and short-term placements totaling SEK 288.0 million as of March 31, 2017.
Year-End Report 2016: Paradox Interactive
Paradox Interactive’s 2016 year-end report details a period of significant financial growth and operational expansion for the Swedish-based video game publisher and developer.
- Paradox Interactive achieved full-year 2016 revenue of SEK 653.7 million, an 8% increase over the previous year, with operating profit rising 27% to SEK 308.0 million.
- Fourth-quarter revenue reached SEK 198.4 million, representing a 56% increase compared to the same period in 2015, driven by the release of Tyranny and expansions for Cities: Skylines, Stellaris, and Hearts of Iron IV.
- The company successfully executed a strategic partnership with Tencent to expand its presence into the Chinese market.
Paradox Interactive Interim Report Q3 2016
Paradox Interactive achieved significant financial growth during the third quarter of 2016, characterized by a 41 percent increase in revenue to SEK 127.2 million and a 71 percent surge in operating profit to SEK 54.6 million.
- Paradox Interactive reported a 41% revenue increase to SEK 127.2 million and a 71% surge in operating profit to SEK 54.6 million for Q3 2016.
- The company’s financial growth was primarily driven by the strong market performance of three key titles: Stellaris, Hearts of Iron IV, and Cities: Skylines.
- A strategy of prioritizing internally developed intellectual property and long-term content support helped the company maintain a stable financial position with SEK 215.1 million in cash and cash equivalents.
Paradox Interactive Year-End Report 2015
The 2015 year-end report for Paradox Interactive details a period of significant financial growth and organizational expansion, driven by a robust portfolio of new game releases and successful expansions.
- Paradox Interactive achieved significant financial growth in 2015, with net sales rising 241% to 604 million SEK and operating profit increasing 442% to 242 million SEK.
- The company’s operating margin improved to 40% in 2015, up from 25% in the previous year.
- Financial performance was driven by the successful launches of Cities: Skylines and Pillars of Eternity, alongside continued engagement with established titles like Europa Universalis IV and Crusader Kings II.
Interim Report: January-June 2026
Paradox Interactive demonstrated robust financial growth during the first half of 2026, characterized by a significant recovery in profitability and a successful transition to the Nasdaq Stockholm Main Market.
- Paradox Interactive achieved a 14% revenue increase in Q2 2026 to MSEK 524, contributing to a total H1 2026 revenue of MSEK 955, a 4% year-over-year growth.
- Operating margins significantly improved to 35% in Q2 2026, a substantial recovery from the 7% margin recorded for the full year of 2025.
- The company successfully transitioned to the Nasdaq Stockholm Main Market in June 2026, signaling a shift toward greater corporate stability.