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Borderlands cover

Borderlands

GameBy Gearbox Software · Released Oct 20, 2009

Documents about Borderlands

Cover of Take-Two Interactive Investor Presentation: August 2023
Financial report45 pages

Take-Two Interactive Investor Presentation: August 2023

Take-Two Interactive operates as a global leader in the interactive entertainment industry, maintaining a diversified portfolio that spans console, PC, and mobile platforms.

Take-Two InteractiveAug 2023
Cover of Take-Two Interactive Investor Presentation: February 2023
Financial report44 pages

Take-Two Interactive Investor Presentation: February 2023

Take-Two Interactive maintains a dominant position in the global interactive entertainment industry by leveraging a diverse portfolio of high-performing intellectual property across console, PC, and mobile platforms.

  • Take-Two is prioritizing the integration of Zynga to aggressively expand its presence in the mobile gaming sector and leverage mobile-first operational expertise.
  • The company’s growth strategy relies on a dual-track approach of executing a robust internal development pipeline and pursuing strategic mergers and acquisitions.
  • Core revenue and engagement are driven by flagship franchises including Grand Theft Auto, Red Dead Redemption, NBA 2K, Borderlands, and Civilization.
Take-Two InteractiveFeb 2023
Cover of Embracer Group Interim Report Q2 FY 22/23
Financial report67 pages

Embracer Group Interim Report Q2 FY 22/23

Embracer Group experienced substantial financial expansion during the second quarter of the 2022/2023 fiscal year, characterized by a 190 percent increase in net sales to SEK 9,569 million and a 115 percent rise in adjusted EBIT to SEK 2,121 million.

Embracer GroupNov 2022
Cover of Take-Two Interactive Investor Presentation: August 2022
Financial report44 pages

Take-Two Interactive Investor Presentation: August 2022

Take-Two Interactive is positioning itself to capture significant market share in the global interactive entertainment industry by leveraging a diverse portfolio of high-quality intellectual property and an expansive development pipeline.

  • Take-Two acquired Zynga to aggressively scale its mobile footprint, targeting $500 million in annual net bookings opportunities and $100 million in cost synergies.
  • Between fiscal years 2018 and 2022, the company achieved a 14% compound annual growth rate in net bookings.
  • Recurrent consumer spending grew at a 21% compound annual growth rate from fiscal year 2018 to 2022, driven by a focus on live services.
Take-Two InteractiveAug 2022
Cover of Take-Two 10-Q — Q3 FY2021 (November 2021)
Financial report1 page

Take-Two 10-Q — Q3 FY2021 (November 2021)

Take-Two Interactive reported a modest increase in net revenue for the quarter ended September 30, 2021, reaching $858 million versus $841 million a year earlier.

  • Net income for the quarter ending September 30, 2021, dropped sharply to $10.3 million from $99.3 million in the same period of 2020, primarily driven by a 30% year-over-year increase in operating expenses.
  • Take-Two is aggressively pivoting toward digital and recurring revenue, with digital online channels accounting for 90.8% of six-month revenue and recurring consumer spending representing 65.7% of total sales.
  • Mobile revenue grew by $53.9 million (13.4% year-over-year), bolstered by the $289.8 million acquisition of Nordeus, which added new mobile IP to the company's portfolio.
Take-Two InteractiveNov 2021
Cover of Take-Two Interactive Investor Presentation: November 2021
Financial report41 pages

Take-Two Interactive Investor Presentation: November 2021

Take-Two Interactive occupies a dominant position in the global interactive entertainment industry by leveraging a robust portfolio of high-quality intellectual properties.

  • Take-Two Interactive achieved a 17% compound annual growth rate in net bookings between fiscal years 2017 and 2021.
  • Recurrent consumer spending grew at a 37% compound annual rate over the 2017–2021 period, serving as a primary driver of financial health.
  • Console platforms remained the dominant revenue source in fiscal year 2021, accounting for 75% of total net bookings.
Take-Two InteractiveNov 2021
Cover of Annual General Meeting FY 20/21: Presentation
Financial report67 pages

Annual General Meeting FY 20/21: Presentation

Embracer Group experienced substantial financial expansion during the 2020-2021 fiscal year, characterized by a 72 percent increase in net sales to SEK 9,024 million and a 178 percent surge in operational EBIT to SEK 2,871 million.

Embracer GroupSep 2021
Cover of Embracer Group Q1 Interim Report: FY21/22
Financial report47 pages

Embracer Group Q1 Interim Report: FY21/22

Embracer Group achieved significant financial growth during the first quarter of the 2021/2022 fiscal year, characterized by a 66 percent year-over-year increase in net sales to SEK 3,427 million and a 79 percent rise in operational EBIT to SEK 1,271 million.

  • Embracer Group reported strong Q1 FY21/22 growth with net sales rising 66% year-over-year to SEK 3,427 million and operational EBIT increasing 79% to SEK 1,271 million.
  • The company maintains a strong financial position with approximately SEK 17 billion in cash and credit facilities to support a development pipeline of 180 active projects.
  • Growth is driven by a dual-strategy of organic investment and aggressive acquisitions, including the recent integration of studios such as Easy Trigger, Ghost Ship Games, CrazyLabs, Demiurge Studios, SmartPhone Labs, and Fractured Byte.
Embracer GroupAug 2021
Cover of 1Q22 Quarterly Results: Management Prepared Remarks
Financial report11 pages

1Q22 Quarterly Results: Management Prepared Remarks

Take-Two Interactive’s first-quarter fiscal year 2022 results demonstrate a strong start to the year, characterized by net bookings of $711 million, which exceeded management’s initial expectations.

  • Take-Two Interactive reported $711 million in net bookings for 1Q22, exceeding management expectations despite a 25% year-over-year decline in recurrent consumer spending.
  • Management maintained its full-year net bookings guidance of $3.2 to $3.3 billion, as first-quarter gains were offset by the delay of two immersive core titles.
  • Digital delivery accounted for 96% of total net bookings, with console digital sales penetration reaching 73%.
Take-Two InteractiveAug 2021
Cover of Take-Two 10-Q — Q3 FY2020 (November 2020)
Financial report1 page

Take-Two 10-Q — Q3 FY2020 (November 2020)

Take-Two Interactive Software, Inc. released its Q3 FY2020 10-Q to disclose financial results for the quarter ended September 30, 2020 and to provide context on liquidity, equity activity, tax provisions, and regulatory compliance.

  • Take-Two reported Q3 FY2020 net revenue of $841 million, a 4.5% year-over-year increase, with net income reaching $99 million.
  • Digital-online sales surged by 84.6%, with recurrent consumer spending now accounting for 58.9% of total net revenue.
  • Revenue growth was primarily driven by Grand Theft Auto Online/V and the NBA 2K franchise, which helped offset declines in Borderlands 3 and Red Dead Redemption 2.
Take-Two InteractiveNov 2020
Financial report1 page

Take-Two Interactive Quarterly Report: Q2 FY2020

Take-Two Interactive demonstrated robust financial expansion during the second quarter of fiscal year 2020, characterized by significant year-over-year growth in both net revenue and net income.

  • Take-Two Interactive reported significant revenue growth driven by the September 2019 launch of Borderlands 3 and continued performance from Red Dead Redemption 2, which has sold-in over 25 million units to date.
  • Grand Theft Auto V remains a cornerstone of the company's portfolio with over 115 million units sold worldwide, though the company noted a decrease in net revenue from Grand Theft Auto Online during the period.
  • Operating expenses rose by 35.8% to $314.8 million for the quarter ended September 30, 2019, primarily due to a $55.4 million increase in selling and marketing costs associated with the release of Borderlands 3.
Take-Two InteractiveNov 2019
Financial report1 page

Take-Two Interactive Form 10-Q: Q1 FY2020

Take-Two Interactive experienced a period of robust top-line growth during the first quarter of fiscal year 2020, ending June 30, 2019.

  • Take-Two Interactive reported net revenue of $540.5 million for the quarter ended June 30, 2019, representing a 39.3% increase compared to $388.0 million in the same period of 2018.
  • Net income declined to $46.3 million for the quarter ended June 30, 2019, down from $71.7 million in the prior year period, driven by higher costs of goods sold and increased operating expenses.
  • Grand Theft Auto products accounted for 28% of net revenue, while Red Dead Redemption titles contributed 16% of net revenue for the quarter ended June 30, 2019.
Take-Two InteractiveAug 2019