Skip to main content

Big Farm

Game

11 documents in the library are about Big Farm, from writers such as Stillfront, Gamecity Hamburg and Mobilegamer.biz. Each has a summary and key insights with the page they come from.

Connections

The documents about Big Farm on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

Documents about Big Farm

Cover of Stillfront Group Q1 2026 Interim Report
Financial report20 pages

Stillfront Group Q1 2026 Interim Report

Stillfront Group’s Q1 2026 interim report outlines a strategic focus on seven core gaming franchises to drive long-term value and scalable growth.

  • Stillfront Group reported Q1 2026 net revenue of SEK 1,333 million, reflecting flat organic growth of -0.4% as a 12% increase in key franchises was offset by a 21% decline in the 'Other games' segment.
  • The BIG franchise achieved 88% organic growth, driven primarily by the global launch of Big Farm: Homestead.
  • User acquisition costs rose to SEK 447 million (34% of net revenue) to support the Homestead launch, compared to a baseline of 28% in previous quarters.
StillfrontApr 2026
Cover of Google's Project Genie, Take-Two, Stillfront, Ares, January's top games and more
19 min
Mobilegamer.biz19 min

Google's Project Genie, Take-Two, Stillfront, Ares, January's top games and more

The mobile gaming industry is currently navigating a period of significant financial restructuring and technological speculation.

  • Take-Two Interactive reported a 19% year-over-year increase in mobile revenue, which now accounts for 49% of the company's total net bookings.
  • Google's Project Genie generative AI technology caused a temporary market sell-off in game stocks, though industry leaders like Unity and Epic Games clarified that such models are intended to supplement, not replace, professional game engines.
  • Stillfront Group is undergoing a restructuring that includes further game closures and the sale of its narrative games division, despite achieving a 27% EBITDAC margin in Q4 2025 through cost savings and disciplined user acquisition.
Mobilegamer.bizFeb 2026
Cover of Stillfront Group Q3 2025 Earnings Release
Financial report11 pages

Stillfront Group Q3 2025 Earnings Release

Stillfront Group’s Q3 2025 earnings release outlines a strategic transition period characterized by prioritized investment in key franchises and preparations for a significant upcoming product pipeline.

  • Stillfront Group reported Q3 2025 net revenue of 1,373 million SEK, representing an organic growth decline of 7.8% year-over-year.
  • The company maintains an adjusted EBITDAC margin of 32% and generated 974 million SEK in free cash flow over the last twelve months.
  • Three major global launches for the Big Farm, Supremacy, and Unfolded franchises are scheduled for Q4 2025, with primary revenue impact expected in 2026.
StillfrontOct 2025
Cover of Stillfront Group Year-End Report 2019: Investor Presentation
Financial report15 pages

Stillfront Group Year-End Report 2019: Investor Presentation

Stillfront Group’s 2019 year-end investor presentation outlines the company’s performance as a global free-to-play gaming powerhouse.

  • Stillfront Group achieved significant 2019 financial growth, reporting a 48% increase in annual revenue and a 63% rise in adjusted EBIT.
  • The company maintained strong profitability with an adjusted EBIT margin of 33% and a net result of 341 million SEK, more than double the previous year's figure.
  • Revenue is well-diversified geographically and by title, with 48% from Europe, 29% from North America, 18% from Asia, and no single game contributing more than 15% of total revenue.
StillfrontFeb 2020
Cover of Stillfront Group Interim Report Q3 2019
Financial report15 pages

Stillfront Group Interim Report Q3 2019

Stillfront Group’s Q3 2019 interim report highlights a period of significant expansion and strong financial performance for the Stockholm-based gaming conglomerate.

  • Stillfront Group achieved a 64% year-over-year increase in net revenue for Q3 2019, reaching 517 MSEK.
  • The company maintained a 34% adjusted EBIT margin, resulting in 136 MSEK in EBIT for the quarter.
  • Growth was driven by organic performance in titles like Big Farm: Mobile Harvest and Nida Harb 3, alongside the strategic acquisition of studio Kixeye.
StillfrontNov 2019
Cover of Stillfront Interim Report Q1 2019
Financial report12 pages

Stillfront Interim Report Q1 2019

Stillfront Group’s first-quarter 2019 interim report highlights a period of robust financial performance and operational expansion for the Stockholm-based gaming conglomerate.

  • Stillfront Group achieved a 33% year-over-year revenue increase in Q1 2019, reaching 418 million SEK with an EBIT margin of 27%.
  • The company maintains a highly efficient user acquisition model, spending 108 million SEK (26% of net revenue) with a full recoupment period of 90 days for core product investments.
  • Operational scale reached record highs during the quarter, with 5.9 million monthly active users and 1.4 million daily active users across its eleven studios.
StillfrontMay 2019
Cover of Stillfront Q2 2018 Report
Financial report28 pages

Stillfront Q2 2018 Report

Stillfront Group’s Q2 2018 report highlights the company’s position as a market leader in the free-to-play browser and mobile strategy game genre.

  • Stillfront Group generated 329 million SEK in net revenue for Q2 2018, marking a 26% year-over-year increase.
  • The company achieved an adjusted EBITDA of 104 million SEK, representing a 32% margin for the quarter.
  • Growth was significantly bolstered by the MENA region title Nida Harb III, which recorded a 173% sequential increase in deposits.
StillfrontAug 2018
Cover of Stillfront Q1 2018 Interim Report
Financial report26 pages

Stillfront Q1 2018 Interim Report

Stillfront Group’s Q1 2018 interim report outlines the company’s position as a market leader in free-to-play browser and mobile strategy games.

  • Stillfront Group reported Q1 2018 net revenues of 315 million SEK, marking an 11% quarter-over-quarter growth.
  • The company achieved an adjusted EBITDA margin of 34% and an adjusted EBIT margin of 24% for the first quarter of 2018.
  • User acquisition costs totaled 85 million SEK, representing 27% of net revenue, with a business model designed to reach breakeven on marketing spend within six months.
StillfrontMay 2018
Cover of Stillfront and Goodgame Studios: Investor Presentation
Financial report48 pages

Stillfront and Goodgame Studios: Investor Presentation

Stillfront Group operates as a diversified gaming conglomerate focused on the acquisition and integration of independent, profitable studios to drive long-term value.

StillfrontDec 2017
Cover of Stillfront Group Q2 2025 Earnings Release
Financial report12 pages

Stillfront Group Q2 2025 Earnings Release

Stillfront Group’s Q2 2025 earnings release outlines a strategic focus on optimizing profitability through direct-to-consumer (DTC) channels and the scaling of core franchises.

  • Stillfront Group reported Q2 2025 net revenue of 1,436 million SEK, representing an 11.3% organic growth decline.
  • The company successfully increased its direct-to-consumer (DTC) revenue share to 39% in Q2 2025, up from 26% in Q2 2023, utilizing its proprietary Payment Hub.
  • Despite revenue headwinds, the firm maintained a 26% adjusted EBITDAC margin and generated 1,089 million SEK in free cash flow over the last twelve months.
Stillfront
Cover of Großer Erfolg für Goodgame Studios
Article

Großer Erfolg für Goodgame Studios

Goodgame Studios, a prominent game developer based in Hamburg, achieved a significant commercial milestone in November 2017 with the launch of its mobile title, Big Farm: Mobile Harvest.

  • Goodgame Studios' mobile title Big Farm: Mobile Harvest surpassed two million installations across 234 countries within its first three weeks of release in November 2017.
  • Big Farm: Mobile Harvest recorded the strongest launch performance in the company's history, achieving record levels of player engagement and monetization.
  • The game’s success was primarily driven by design elements that prioritize cooperative mechanics and community interaction.
Gamecity Hamburg