
Assetto Corsa EVO
GameBy Kunos Simulazioni · Released Jan 16, 2025
Assetto Corsa EVO is the sequel to 2014’s racing simulator Assetto Corsa, which featured a range of road, track, racing, historic and drift cars as well as laser-scanned tracks
Connections
Each row is a game or company named alongside Assetto Corsa EVO, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Jan 16, 2025
- Developer
- Kunos Simulazioni
- Publisher
- 505 Games
- Genres
- Racing, Simulator, Sport
- Platforms
- PC (Microsoft Windows)
- Links
- Official site
Game data from IGDB.com
Assetto Corsa EVO sales and key figures
Digital distribution revenue reached Euro 76.3 million, a 50.9% increase driven primarily by PC platform sales, which grew 63.6% to Euro 48.6 million following the launches of Wuchang: Fallen Feathers, Assetto Corsa EVO, and Assetto Corsa Rally.
Digital Bros Group, 2026 · Digital Bros Interim Report: March 31, 2026, p. 24
Assetto Corsa EVO generated $8.5 million in revenue during its January Early Access launch period.
Alinea Analytics, 2025 · Top 10 New Releases on Steam: January 2025
Documents about Assetto Corsa EVO
Digital Bros Interim Report: March 31, 2026
Interim Report as of March 31st, 2026 (First nine months of Fiscal Year 2025/2026) Via Tortona, 37 - 20144 Milan, Italy Share Capital: Euro 6.024.334,80 of which Euro 5.706.014,80 subscribed Milan Companies House no. 290680-Vol.
- Digital Bros reported consolidated net revenue of Euro 89.3 million for the nine months ending March 31, 2026, representing a 34.4% increase compared to the same period in the previous fiscal year.
- Digital distribution revenue reached Euro 76.3 million, a 50.9% increase driven primarily by PC platform sales, which grew 63.6% to Euro 48.6 million following the launches of Wuchang: Fallen Feathers, Assetto Corsa EVO, and Assetto Corsa Rally.
- The Group achieved a positive net financial position of Euro 4.2 million as of March 31, 2026, marking a significant improvement of Euro 20.8 million compared to the net debt position of Euro 16.6 million reported on June 30, 2025.
Digital Bros Q1 FY2025-2026 Results
Digital Bros Group reported a sharp turnaround in the first quarter of fiscal 2025-2026 (July 1 to September 30, 2025), with consolidated revenue more than doubling to Euro 45.5 million from Euro 21.5 million a year earlier.
- Digital Bros reported Q1 FY2025-2026 revenue of Euro 45.5 million, more than doubling the Euro 21.5 million recorded in the same period last year.
- Profitability shifted significantly with EBITDA reaching Euro 21.9 million (48.3% margin) and EBIT turning positive at Euro 13.2 million, compared to a negative Euro 1.4 million in the prior year.
- The Premium Games segment generated 95% of total revenue, with 72% of that segment driven by co-owned intellectual properties and long-term publishing agreements.
Top 10 New Releases on Steam: January 2025
The analysis identifies the top 10 new releases on Steam for January 2025, focusing on gross revenue generated during their debut month on the platform.
- Koei Tecmo’s Dynasty Warriors: Origins led January 2025 Steam releases with $21.2 million in debut month revenue.
- Final Fantasy VII Rebirth generated $18.9 million in its January Steam debut, contributing to a total estimated franchise sales volume of over 3.5 million copies across PlayStation and Steam.
- Assetto Corsa EVO generated $8.5 million in revenue during its January Early Access launch period.
Digital Bros Group FY2024-2025 First Quarter Results
Digital Bros Group's first-quarter results for fiscal 2024-2025 (July 1 to September 30, 2024) show a company recovering profitability through cost restructuring while revenue remains seasonally weak.
- Digital Bros Group reported Q1 FY2024-2025 revenue of 21.5 million euros, a 6.3% year-on-year increase driven entirely by back-catalogue sales.
- EBITDA rose to 5.9 million euros from 2.3 million euros in the prior year, bolstered by a 26.9% reduction in operating costs following organizational restructuring.
- The company narrowed its net loss to 2.3 million euros, down from 3.1 million euros in the same period last year, while EBIT improved to a loss of 1.4 million euros.
Alpine Sim Racing Partners With G2 Esports’ Sim Racing Division
Alpine Sim Racing, the rebranded sim racing division of the French sports car manufacturer Alpine, has announced a partnership with G2 Esports' sim racing division.
- Alpine Esports has rebranded to Alpine Sim Racing and entered a strategic partnership with G2 Esports to collaborate on competitive sim racing efforts.
- The financial terms of the partnership between Alpine Sim Racing and G2 Esports were not disclosed.
- As part of the deal, Alpine Sim Racing plans to expand its competitive presence beyond Formula 1 titles into other major racing simulation platforms.
Companies behind it
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