Agony
Game
Documents about Agony
Wykaz zmian w Sprawozdaniu z działalności PlayWay S.A. i Grupy Kapitałowej PlayWay S.A.
This document details specific amendments made to the activity report for PlayWay S.A. and its Capital Group, dated April 25, 2025.
- PlayWay S.A. reported consistent total group revenues of 302.9 million PLN for 2024 and 273.9 million PLN for 2023.
- House Flipper 1 remains the group's primary revenue driver, accounting for 25.5% of total 2024 revenue, with lifetime sales reaching 5.26 million units and 3.59 million units for its DLCs.
- Car Mechanic Simulator 2018 DLC has surpassed 5.2 million units sold, while the series maintains a 15.3% share of the group's 2024 total revenue.
Raport Bieżący Nr 11/2019
Madmind Studio maintains a stable financial position characterized by a complete lack of debt and sufficient revenue streams to self-fund two upcoming productions while continuing technical support for existing titles.
- Madmind Studio operates with zero debt and sufficient self-funding capacity to support two upcoming titles while maintaining existing projects.
- As of February 2019, the flagship title Agony and its Unrated version sold over 90,000 units on PC and more than 60,000 units on consoles.
- The release of Agony Unrated achieved a 77% positive player rating, signaling a successful recovery in product quality following the original release.
Raport Bieżący nr 38/2018
The management of PlayWay S.A. issued a formal communication regarding the performance and future strategy of its subsidiary, Madmind Studio, following the commercial and critical underperformance of the horror title Agony.
- Madmind Studio, a subsidiary of PlayWay S.A., is executing a recovery plan for the horror game Agony following its commercial and critical underperformance upon its June 2018 release.
- The studio is addressing technical issues through a rigorous update schedule, committing to twice-weekly patches until player satisfaction is achieved.
- To rehabilitate the brand, Madmind Studio will release 'Agony Unrated' within three months, featuring uncensored content, high-resolution assets, and expanded gameplay modes, with deep discounts planned for existing owners.
Raport Bieżący Nr 35/2018: Popremierowy Raport Sprzedażowy Dot. Gry Agony
The initial commercial performance of the horror title Agony indicates a strong market entry following its global release on May 29, 2018.
- Agony achieved over 34,000 units sold on Steam and via retail PC key activations within the first 72 hours of its May 29, 2018, global release.
- The title reached the number one position on the Steam Global Bestsellers list during its initial three-day launch window.
- Total production and marketing costs for the project were approximately 3 million PLN, a figure calculated after accounting for prior Kickstarter funding.
Raport Bieżący Nr 23/2018
PlayWay S.A. has established a strategic release schedule for its most significant upcoming titles, covering a six-month window starting in May 2018.
- PlayWay S.A. has scheduled ten primary game releases between May 2018 and October 2018 to ensure consistent revenue generation throughout the middle of the fiscal year.
- The release pipeline includes high-profile cross-platform titles Agony and Phantom Doctrine, which will launch on PC, Xbox One, and PlayStation 4.
- The company is expanding its monetization strategy by porting the established title Car Mechanic Simulator 2018 to console hardware.
Raport Bieżący Nr 21/2018: Informacja Dotycząca Premiery Gry Agony
PlayWay S.A. has officially scheduled the global release of the horror title Agony for May 29, 2018, following coordination with its international distribution partner, Koch Media GmbH.
- PlayWay S.A. will release the horror game Agony globally on May 29, 2018, across PC, Xbox One, and PlayStation 4.
- Madmind Studio retains control over digital distribution on Steam, while Koch Media GmbH manages physical retail distribution and console digital sales.
- The title has successfully completed all mandatory technical and regulatory certification processes for both PlayStation 4 and Xbox One.
Raport Bieżący Nr 10/2018
PlayWay S.A. outlines its strategic release schedule and market potential for the first half of 2018, focusing on a diverse portfolio of simulation and horror titles across PC, console, and mobile platforms.
- PlayWay S.A. is prioritizing a multi-platform expansion strategy in H1 2018, porting established hits like Car Mechanic Simulator 2018 and Gold Rush: The Game to console and mobile devices to extend revenue lifecycles.
- The company’s upcoming release pipeline features ten major titles, headlined by high-profile projects including Agony, House Flipper, and Phantom Doctrine.
- Car Mechanic Simulator 2018 leads the company's portfolio with over 200,000 Steam wishlist additions, serving as a primary indicator of strong market demand.
Raport Bieżący Nr 1/2018
PlayWay S.A. outlines a strategic roadmap for game releases and market positioning for the first half of 2018, focusing on expanding its core simulation and horror franchises across multiple platforms.
- PlayWay S.A. is prioritizing the porting of successful PC simulation and horror titles to Xbox One, PlayStation 4, and mobile platforms during the first half of 2018.
- Steam Wishlist data serves as the primary metric for forecasting revenue, with Car Mechanic Simulator 2018 leading the portfolio at nearly 194,000 additions.
- High consumer interest is confirmed for upcoming and established titles, with Hard West and Agony both exceeding 165,000 wishlist entries.
Raport Bieżący nr 86/2017
The management of PlayWay S.A. outlines a strategic roadmap for game releases and market potential as of late 2017, focusing on a six-month horizon for upcoming titles.
- PlayWay S.A. utilizes Steam Wishlist data as its primary metric for forecasting commercial success and gauging consumer demand for its 2017-2018 release pipeline.
- Car Mechanic Simulator 2018 leads the company's portfolio with over 189,000 Steam wishlist entries, highlighting the strong market potential for established franchises.
- High-interest titles Hard West and Agony each exceeded 160,000 wishlist entries, demonstrating significant consumer anticipation for new and existing intellectual properties.
Raport Bieżący Nr 84/2017
The management of PlayWay S.A. outlines a strategic roadmap for game releases scheduled for the six-month period following November 2017.
- PlayWay S.A. is executing a multi-platform expansion strategy through mid-2018, targeting PC, Xbox One, PlayStation 4, and mobile markets.
- Key upcoming releases for the six-month period following November 2017 include Agony, House Flipper, Uboot, and Ultimate Fishing Simulator.
- The company is porting established titles, specifically 911 Operator and Gold Rush: The Game, to console platforms to diversify its distribution.
Raport Bieżący Nr 71/2017
PlayWay S.A. outlines a strategic roadmap for its upcoming software releases and provides a quantitative assessment of its current sales potential through early October 2017.
- PlayWay S.A. is executing a multi-platform release strategy for eight major titles over a six-month window, targeting PC, Xbox One, PlayStation 4, Android, and iOS.
- Steam Wishlist data serves as the primary metric for gauging commercial viability, with Hard West leading the portfolio at 177,759 entries.
- Car Mechanic Simulator 2018 and 911 Operator maintain strong market presence with 160,551 and 156,929 wishlist entries, respectively.
Raport Bieżący Nr 48/2017
PlayWay S.A. has formally increased its ownership stake in the Bydgoszcz-based developer Madmind Studio through the acquisition of additional shares from an existing partner.
- PlayWay S.A. increased its ownership stake in Madmind Studio to 78% following the acquisition of three additional shares on July 19, 2017.
- The acquisition consolidates PlayWay S.A.'s position as the dominant shareholder in the Bydgoszcz-based developer.
- The strategic move is primarily focused on aligning PlayWay S.A.'s investment portfolio with the development and commercial potential of Madmind Studio's title, Agony.
Companies behind it
As the documents state it.
